11/25/00- RA3
I've made a new RocketArena3 ref/info
site for all you RA3 fans out there. Check
it out for newest maps, faq, info and a list of RA3 clans in the community.
Click here to go to QBitch's
RA3 Domain!!
08/12/00- Alliance
CTF
Alliance Version 1.3 is now available
for download here.
We're sorry for the frequent patches
but there were some serious gameplay issues that needed fixing quick. As
always, this release comes in full or ugrade versions, in both installer
and zip formats.
The changes are as follows:
- Fixed runes disappearing in
match mode bug
- Fixed weapons stay so dropped
weapons can always be picked up and give default ammo amounts
- Prevent players from dropping
ammo near a weapon to eliminate a weapons stay cheat
- Got rid of drop weapon command
because it was causing other bugs (nobody used it anyway)
- rune/player effects have been
made more subtle
- slightly reduced resist power
- added g_crockMode for single
hit shotgun in Combat
- gave the bots back the shotgun
and railgun in Combat;
g_botInstantWeapons 0 will take
them away if desired
- eliminated grapple release
from damage in Combat
- included new server configs
for Combat with new map rotations
Thanks Mr.
White =)
08/12/00- Alliance
CTF
Alliance CTF/DM for Q3A Version
1.2 is now available for download at http://www.planetquake.com/alliance
. As always, this release comes in full or ugrade versions, in both installer
and zip formats. This new version corrects a few of the changes made in
1.1 + adds some new features. The changes are as follows:
Grapple damage removed - it won't
open doors anymore
Increased damage required for grapple
to release from 10 to 100
removed auto re-fire on grapple
if g_teamAutoJoin, teams will be
re-mixed based on scores after each map.
instagib mode added - (see instagib_ctf.cfg
and instagib_dm.cfg)
rune fx changed
kills were added twice - fixed
stats not reseting at match start
- fixed
no rails/shotgun for bots in combat
mode
can give team orders on a dedicated
server in the menus
added colored motd.txt for server
ops
altered lightning gun effects
tweaked run/player shell effects
Thanks Mr.
White =)
John Carmack Interview
The second half of Gamecenter's interview with John Carmack
is online. In this portion John talks about the development of the Dreamcast
port of Quake III Arena, cross-platform development (and its role in his
next engine), whether Dreamcast users will be able to play against PC gamers
(apparently this still hasn't been 100% decided) and of course, lots more.
Here's an excerpt dealing with the status of cross-console deathmatch:
I don't know about the whole
issue about who's going to be able to play with who, because I worry about
the PC people just making it completely not fun for the Dreamcast people.
I mean, keypad people fighting against keypad people is no problem--you
can just sit there and do your tank-turret thing and try and line up on
the other person. Playing against somebody that's in amongst you with a
mouse will not be terribly entertaining [laughs]. I'm pretty sure we're
going to wind up having split masters--Graeme [Devine, designer at id Software]
is probably more on top of that, where we've got things that are sort of
Dreamcast-only and open rounds.
Quake III Arena Music Released
Following a recent trend, id Software
has released seven songs from the Quake III Arena soundtrack in MP3 format.
The files are available from id's
own FTP server,
or from the id
Software mirror at CDROM.com.
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