10-26-98
Sunday 671k
DM 2-10 Authored by- Michael Drummond (aka weasy) |
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This large map by weasy was sent to me b4 it was uploaded. I made sure it was indeed uploaded. Well constructed and balanced this map would be perfect for those eraser bot CTF games. All the weapons are in there (yes, even the dreaded widowmaker BFG) but aquiring them can prove to be difficult because weasy has taken the time to place them appropriately. I couldn't spot any obvious texture flaws in this large-scale map, and the lighting was adaquate throughout. If you have a bunch of freinds with a bunch of computers, get together and throw this in their face. |
10-20-98
Hell's Kitchen 604k
DM 2-6 Authored by- Jason Fink (aka ElFinko) |
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Another map that reeks of originality. Most of the map is played over lava, but you really don't have to worry about falling in. The majority of the floor is transparent and allows you to see that you are fighting over large pools of lava. Its a really neat effect and partially what makes this map fun to play. Its loaded with transparencies, like the ceilings that have a see through layer that give the lights an almost flare effect. I had to look twice to see why they looked like that. Its nice to see people trying new things when making maps and it seems to be paying off. Remember, originality is big in my books. This is a map that comes highly recommended. |
10-17-98
The Valley 296k
DM 2-6 Authored by- Patrik M Nydensten (aka Chain) |
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Well, this is
definitely a refreshing change of pace. Centered around
an artificial valley, this map is fun to play, looks good
and has some originality. Exploration is required if you
want to keep your ammo stocks up. The author has supplied
an ample amount of ammo everywhere. The valley portion
looks great and is nice to look at after playing so many
base styled maps. The layout is unique in itself and
gives a tremendous sense of being there. A laser trap
awaits anyone foolish enough to walk into it. The quad is
situated perfectly as its a challenge to get without
someone seeing you. You must download this one for some
seriously unique fun. |
10-12-98 Resistance Is
Futile 338k DM 2-8 Authored by- Martin Kilcoyne (aka Killer) |
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Martin
has made a follow-up to his previous map, Metallic
Resistance, and it's just as good. The texture styling is
very close to his last work as well is the lighting and
outstanding ambient sounds. The action takes place around
a large center room and almost never seems to stop. If
you enjoyed Metallic Resistance at all, you will love his
latest work. Well done Killer. |
10-3-98
The Dent 701k DM 2-8 Authored by- Jason Jeannette (aka Bugman) | ||
In the text file, Bugman calls this a medium sized map. He must think big because this is MASSIVE. He is right though. The play area itself isn't all too big but the architecture is huge. Lighting is done very well throughout and the texturing is flawless. Most of the weapons are in there (less one BFG), and adequate ammo is provided. You should probably have at least 32megs of RAM or you might experience some speed hits. Even on my P233 MMX 64meg there were a few places where the framerates seemed to jump a bit. That aside you really should download this one.
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10-3-98
XL Aphelion 161k DM 2-6 Authored by- Graeme Timmins (aka ProdigyXL) | ||
Another great map from Graeme. A dark and gritty map that plays as good as it looks. As always with this author, both the texturing and the architecture are very well done. The pacing is quick with kills happening all the time. Balance is well done, too. Not much has to be said about a map in the XL series except download it. So without further ado... download it :).
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