john...now...I'm more into multiplay since well...quake is like sex...its fun with one but not meant to be done that way...anyway...you think you'll have the QW code to where less U_remove errors are there and more playable? Brain: of course, QW is kind of a "lab"... Q2 is a *product* hellrot, will quake2 have modem support? Spam: not sure; *not* if it won't be right this time John: but uhm...alot of people say ( i even read it in zines) that Quake2 and Unreal are the main compitors... Isolation: they are marketing guys and press... I'm not ;-) Iso: meaning; i just want to make our game as good as I can John: what do you think a reasonable timeframe is for 11kHz audio to be integrated into an id engine, as was discussed in the early days of quake? John: is Quake2 going to have an official editor? Vlad: you mean 22KHz? I got Monster 3d adn Directx3.0 and LightWave wont show mw the models I do on it WTF? how many khz is it now? Iso: dunno about editor hellrot: could you fill us in on what the plot is going to be Spam: no, I'd get it wrong I have a question Hellrot - Can you explain how the experience point system is gonna work? Iso: no, yes, titty bar John: not to pester, but is this (22kHz) being considered for quake2 or trinity? Iso: help out once in a while (like CTF for QW grappling bug) Vlad: being considered, yes hell: well...is there any tidbits you'd like to throw out to get us awwing about quake2? yeah... any more Quake2 news John (you know, with your permisson of course, this log will be all over the Quake news circuit in an hour) :D Hellrot: So about how many weapons are in Quake2? Brain: I think tim willits and paul steed will be on QuakeCast this week, should give some inf o then Hellrot: is the a rocket launcher I'm gonna do it sometime afyter E3 scavven: more ;-) hey hellrot is the 32 player gonna be possible in Quake 2??????? yikes we are trying to balance the weapons better this time John: will u release QW again? or will it be implamented in quake2? shemek: yes cash: will a 3dfx board provide as much accelaration in quake2 as it does in quake? OK, maybe I should toos one goodie out since there are so many here heh, ok spill it Hellrot =D Hellrot: can you duck in quake2? please say yes..... yes, ducking shots will go over your head, and if you turn on mirrors your refelection will always be ducked too ;-) how about crawling? there will be mirrors in Quake 2? John: there iwll be mirrors in Quake2? Think of Q2 as being the best of Quake, QuakeWorld, GL Quake, and more HellROT did u work and see any thing on Duke Forever or Prey????? shemek, no i haven John: will there be mirrors in quake2? hellrot, i got another - are the player frames on swimming more realistic? Quake looks like he's just walking.. Iso: like GLQuake, it'd be optional Boomer: dunno about that, maybe Iso: just too expensive to do real mirrors in software how about crawling? Happy: I guess we could, if the levels guys coem up with a reason for it Hell, what's real mirror in software? Prestige: as opposed to with a 3D accelerator (3dfx, etc) HELLORT its the model of a monster on your page going to be in quake 2 or is it just for SHOW? Hellrot: Will Quake 2 utilize MMX technology?? Hellrot: how's the new Quake2 mod stuff (.dll's etc.) shaping up? Have you made any mods to test with it yet? Shemek: that's a real monster scaaven: maybe, but will not require it Netguy: working in that right now (am just taking a break) hellrot - will CTF be incorporated into the final release? as in a mode of play.. cool... how's it progressing? Are you glad you went with .dll's over QuakeC? Boomer: unknown at this time Will Quake2 only use Quakeworld for its internet play? NetGuy: yes, it's a lot easier to do what I want. A lot cleaner too Dis [Disruptor@underworld.idsoftware.com] has joined #hexen2 Happy: it will be similar to QW but not exactly the same serious, I gotta *go*, maybe I'll stop in again later Hellrot [jcash@vader.idsoftware.com] has quit IRC (Back to work...) me too then Dis [Disruptor@underworld.idsoftware.com] has quit IRC (w0rk)