*** [Hook] is now known as hook come on, man. someone here has to use a spaceorb i just have one simple question Undernet is Fux0red! damnit, argh!!! hello? Are there any Quake2 newsgroups? probably i cant find any is the Blue on quakecast the blue of bluesnews? <[winter]> yep its the program not recognizing the click, cause winquake.exe and quake.exe and glquake.exe use the same config files and it works perfect in dos. douse yourselves in my botliness and type "/msg PureEvil !files" yep *** hook has quit IRC (Leaving) man, i need help with my spaceorb Hey People <[winter]> Have any of you got glquake? <[winter]> or winquake? oh yes i have glquake *** hook (bwh@azathoth.idsoftware.com) has joined #quake2 does anyone have a spaceorb? *** hook is now known as Hook man...fuck does anyone know the ideal amount of RAM needed for smooth GLquake? FatherVic: not me dude Hook! heh sicks! hey bwh, 'sup? FatherVic: ideal is at least 32MB FatherVic: but it will run with 16MB. We use a LOT of texture RAM, so the more main memory the better it will run. dejavu Harrington, is that you? yep Yo man. How's Texas working out for you? We just finally got Quake2 "together" tonight, and IT FUCKING ROCKS! Hook! thank GOD!!! Christ this game is going to be so amazingly cool. Awesome! togeather? If I say so myself. :-) hehehe, well, ur an id expert What are y'all showing at E3 tomorrow? er and all id experts use Spaceorb, right? hehehe heh do u? Texas is okay. Not the greatest, but at least I can afford a house out here. hook from id cool:) jobe: No one here uses spaceorb. American used to, but not anymore. dallas is the land of affordable homes. : ) * jobe loves dallas! good old mlook i know, american lied to me :( and the land of hot weather, dry counties, biting insects, and killer tornadoes. he said it was good, and i cant get it to fucking work! he's bribed too easily Hook, u ever go down to deep elum? :) Seattle weather just isn't as deadly. Just wet. hook: how's it going? He USED to use it, and I think he likes the spaceorb, but it's a pain to grab all the time when testing levels. Yeah, and no sunlight. :-) hold on guys, be right back Memphis: sup Hey not much. Seattle weather is great it is hey, im gonna ask one more time, and if no one has one im gonna shoot myself....does ANYONE have a fucking spaceorb yes sir good old mlook alrightee, I'm back. heh hola plan update? I haven't been to deep elum, but I will go there sometime with American. yea, i met american one time down there he was fuckin wasted Tagus: Yeah, just recently. Now that Quake2's pieces are integrating, I did my first "oh shit this is cool" plan update, instead of bitching and whining about shitty OpenGL accelerators. The new version of QuakeEd is WAY more stable on Permedias. Did you catch my .plan about using multiple DCs with a single context? I was laughing to myself about the first update. The first time I tried to send an editor update to mike it didn't work. Naturally, it work just fine on MY opengl... w00 were are all the .plans at? i think ive only seen a couple of em. I felt stupid... Tagus: Why did you feel stupid? oh pewp! ok hook, im gonna ask a question, and please just give me an OPINION, i wont take it to heart, dont give me any of that "i cant say" shit. i have a P75 with 32 megs of ram....do you THINK ill be able to run Q2 comfortably on my machine....THINK! That I would send a version of the editor to someone and it didn't even boot. Shit, tonight I wrestled with a cut and paste bug that was Blue Screening the Permedia but ran fine on the Realizm. THAT was fun. Let it be known "Canadians will take over the world in yeah 2001" <[TRAXX]> wheee i have ops in hexen2 I've grown to love opengl, but it does have its warts. We just gotta work on our spelling My WM_DESTROY was falling through to WM_CREATE since I cut out the "break" :-) jobe: The P75 will be marginal at best. However, I did get our e3 demo up pretty quick. Starting from GlQuake was helpful. :) but its overdrived to a p125, so would that work? do you know anything bout overdrives? OpenGL doesn't have problems. It's just the damn ICD drivers out there that suck. I can't wait for some MCDs from Rendition and NVidia et. al. to show up. arg. irc jobe: The minimum system we're specifying is a P90 w/ 16MB, or 32MB if you're running the GL renderer. Are their special Quake2 clans? is there a non-GL render? whats the minimum screen resolution gonna be jobe: Yes, there is a non-GL renderer. There will be a software renderer and a Verite 1000 version available as part of Quake 2. I plan on getting a 3dcard pretty soon Hook: word out what other cards will be able to run quake by xmas? 3dfx would be my best bet? Hook: i'm here in full effect brutha ok, i got another one (i know you just LOVE all these questions, but hey, i wanna know damnit :) will the FMV in quake be computer rendered or acted by real people? TagusWork: I'm hoping that we'll have 4-5 accelerators we can recommend. Obviously there's 3Dfx, but by XMas I'm hoping that Voodoo Rush, Rendition V2200, ATI Rage Pro, and NVidia RIVA128 will be shipping and hopefully they won't suck. And PowerVR2 might work with Quake2 too. jove: 320x200 will be the min screen resolution. The FMV, as far as I know, will be handled by computer animation. We're not really big into live actors for stuff. Is anyone going to be able to beat the 3dfx fill rate? permedia claims almost twice the fill rate... ok, will it be like ranger movies or will it be actual seperate movie files (MPEG, for example) TagusWork: Unknown. I know that RIVA 128 is pretty good, but until I have a stable board with stable drivers I can't really comment. I think that a lot of folks will get near or match 3Dfx, but as far as exceeding 3Dfx I'm not sure. Despair: Permedia is absolutely sucky for GLQuake. heh meant permedia 2 (sorry) weird, hook's here, yet no one talks jove: I don't know. sicks: hey man Crap Despair: Permedia 2 isn't any better, as far as I'm concerned, since it still lacks key blending modes as far as I know. what up wit dat? be quiet PureEvil what happened to X? stonage, its called YOURE LAGGED stonage: Don't get them started! We lost him? hah hah Hook is not here! nevermind I'll talk about it later Got to go play some games :) I do though I rarely admit it no id people are here Hook, man, how does it feel to be part of a company that has a game as anticipated as quake2? i mean, were all practically foaming at the mouth :) Are their Quake2 clans devoted ONLY to Quake2 or is it just gunna be the ones we have now? hook: what do you think about the hercules stingray 128/3d card? yo hook, what vsd method are you using for trinity? * Riker- is foaming at the mouth more than any of ya jobe: Quake2 isn't THAT anticipated. We're not hyping it nearly as much as some other companies are hyping their products. Hook- how much work are you guys doing on Trinity? or are you mainly working on Quake2 right now? amen dosn't matter..its hyped You don't need to hype it, the Quake community does it for you. =) Hook, u must not come on irc much :) believe me, its anticipated man :) Riker: Kinda hard to have clans for an unreleased product, wouldn't you think? thats right, what Despair said :) we hype it enough ourselves :) sicks: We're working on Quake2 full time right now, until it ships. Hook: Unreal already has its "cults" hook: several games have cults and clans already that arent out Despair: But the Quake community doesn't put us on magazine covers. We don't want to be on the cover of magazines until we ship. It's SO lame how these other companies are pushing their games down peoples throats 12 months before they release a product. Hook: will there be colored lighting if someone ISNT running GL in quake 2, say, in the 320x200 screen resolution? heh *** Disruptor (Disruptor@underworld.idsoftware.com) has joined #quake2 Very Truw Hook Disruptor ! true skull: I don't have direct experience with stingray so can't comment on it. Brian Hook is my hero! Dis: get some sleep! Disruptor! PREACH IT BROTHER HOOK!!!! does that include ION Storm hook:) Hook: we ever gonna see QuakeEd? hey Disruptor, long time no see man jove: Colored lighting isn't available except with OpenGL rendering. is there something wrong with ids web site.. I can't get on * Disruptor is set away -[ w0rk ]- on 19/06/97 at 1:41:45 Aw shit, Disruptor is here.... Will there be 16 and 24 bit textures? yo people Christian Antkow is MY hero! hey dis: how's the new machine? As much as a Canadian can be my hero. heh * jobe thinks Hook and Disruptor need some time alone :) Manzer! we have our token cheese boy too. : ) Hook: ne plans for a fps limiter in the GL ver of quake2 to get more consistent fps/gameplay??? re Dis manzer :) Blitz: Yes, textures are 16bpp by default. * PureEvil humps wwmd's leg in greeting dewm cool docter Hold on, will be right back. Gotta go fix a bug. whoa valvesoftware.com? yo sageous no comment on ion:) crus: yep <^ObservDM> wow, the Id guys are up late Sageous: is this the Manzer that ratted out on us? well, im outta here later ppl laters I wonder what the hours are over at id ID guys, get some sleep....you need all the energy to work on Quake2 and make it kick ion storms ass :) later ppl... killme: not if you put it that way...we're going to be at hte same place... hehe Memphis: 2 PM to 4 AM\ Disruptor: not at E3? Which lucky id guys got to go? /me is AWAY 4,2PLAYIN N64 er are wwmd: I leave for E3 in 3 hours Alright, I'm back. heh scared ya... Hook: ne plans for a fps limiter in the GL ver of quake2 to get more consistent fps/gameplay??? ObservDM: You gotta stay up late if you wanna ship a game. disruptor: are underwater sounds going to sound underwater? Me: "Uhh, Brian... Quake2 looks black on my 3DFX" Brian: "Don't tell me that" heh Memphis: We all work weird hours. Some guys show up as early as 7 or 8am, some us filter in around 1-2pm. I typically work from noon until 2AM. hah hah <^Observer> cool thats cool I don't think there is going to be an fps limiter. I'll check though. <^Observer> here a Water q2 question, will you have actual swiming animations? (i think the running works fine) Disruptor- how much is planned to be shown at e3? Hook: Will playing Quake II help me get laid? disruptor let your lips flow give us some ifo heh sicks: 5 weapons, 5 levels, and 5 monsters Hook, do you ever doze off at the desk...what do you do to prevent this? cool Disruptor: NOTHING can help YOU get laid. hahaha Disruptor- what of quake2 will be shown at quakecon? fucker heh heh wewp * Disruptor kicks Hook Quake2 will rock! Bserk: no idea man * Disruptor is set away -[ w0rk -- bbiab ]- on 19/06/97 at 1:48:31 * Hook bitch slaps Disruptor all the way back to Canada. hook: ne decision been made about whether 3D positional sound support will be included? <^Observer> woo! canada! so <_8bol> disruptor - so how's the canada->texas transition? I'm also a "resident alien" Twiglet: If I'm THAT tired, I go home. 8bol: I think I'm starting to call Texas home... 3D support at this time is unknown. We're thinking about doing some cool things for sound, but nothing definite at this point. hook/disruptor: will the monsters in q2 coordinate attacks with each other? my grandma was born in Texas stonage: Dunno yet she hates it stonage: I dunno, but I think that John Cash is going to be pretty crazy with the AI. i hate texas, hot...flat...humid <^Observer> i like it when monsters attack eachother. will the q2 monsters do this? (since they are all on the same side) Ya ..the grunts shooting each other in the back in Q1 was pretty lame hmmm... If I worked at id I think I'd love Texas too hook/disruptor: any monsters that swarm? Swarm? <^Observer> gang bang like insects or something I thought it was cool seeing the ogre get torn up by the knight i'm gonna kick all yer asses er ehhe the tough knight * Riker is fuckin back * KillMe swams around <_8bol> hook - you get much deathmatch practice with the other id boys? how do you fare? I don't know jack shit about the monster AI yet, all I know is that it's going to rock. no way man hook/disruptor: any possibility of a skeletal modeling system and specific damage? How about support for wavetable synth uploadable sounds? could free up a bunch of system memory, and free up some cpu time. 8bol: Dig upon this, I haven't played ONE FUCKING GAME OF QUAKE since I got here 10 days ago. dis/hook: is american doing underwater sounds that sound underwater? <^Observer> the horror bobonut: yes cool Despair: Sound data is NOTHING compared to texture RAM. Specific support for wavetable sound doesn't make much sense at this point, not to mention we have to do everything through Windows APIs anyway (Dsound or WaveOut). hook: should we wait for agp? Disruptor: He is? yep he didn't tell you what he did with the condom? Disruptor: A crank with armor will never harm her Hook, will there be any pick-up-and-drop-for-other-players traps in Q2? (Like the PK beartrap) you say there will be more even of DM...will there be levels that cater to snipers/campers? or will you try to eliminate all of that? american made a sound with a condom? jello: You can't go wrong if you shield your dong <_8bol> hook - take a day off for dmatch. call it playtesting. Skeletal modeling isn't the best thing for Quake2. When you see one of the models breathing you'll know why. as if dis/hook: is swim anim swimming or running still? stone: see valve's press releases :) (you asked about skeletal systems) he wrapped his mic in a condom and let it thrash around his hottub. Came up with some highly cool sounds Disruptor: A crank with armor will never harm her !talk 0 will the quake chick strip for u? condoms are great for making underwater type sounds Yeah, but on my machine, turning of sound gives me a 10% increase in framerate... but I suppose until directx5, you'd be doing the driver for specific board fun... sageuous: I know, but that's Half Life, not Quake 2 Bikko: Unknown at this time the full extent of the weapons. We're still working on those. dis: i meant will shotgun sound change when underwater. Disruptor: SHHHH! Trade secrets! for example hook/disruptor: I'm assuming that there will be no specific damage without the skeletal modeling? Hook: Fuck! Riker: And you wonder why we never answer your questions. =) Despair: Sound _playing_ has little to do with memory footprint. Im just joking anyways Of course she will rikers the type of guy who warezed tombraider just so he could get off to lara :) hook/dis will you be able to see your feet when you look down? hook/dis how will chatting be handled in quake2? it was kinda hard in quake... oops you should be able to move when the message input is up.. heh drDoom & Bserk: Dunno. I don't think you'll see your feet though. No Brain, i dont have the demo...i just look at the pic in PCgamer <_8bol> hook - what kind of workstation has id set you up with? hah hah sweetness, ive alwasy wanted to see my feet in a 3d action game C64 of course always dis/hook: will swimming have swim anim or walking anim? 8bol: Intergraph 410 w/ 128MB of RAM, Realizm OpenGL graphics, 3Dfx Voodoo, Nokia 21" monitor, Yamaha speakers, 4GB HDD I don't care about seeing my feet ya what type of cars are u guys driving? bikko: ditto bobonut: I don't think the walk vs. swim issue has been addressed yet. oh i can see my feet fine when my head is seperated from my body.... hrmm hook: is agp worth waiting for? <_8bol> nice spooge-system! skull: Right now I just have an Acura 3.2TL and a Porsche 928S4. I anticipate upgrading sometime within a year. dis/hook- will enemy bodies remain solid after they are killed? I keep telling people I'd rather have a Porche 911 Turbo, rather than a ferrari hook will you be able to crouch and duck and that in quake2?????? bobonut: I have no opinion on AGP at this time. alex1: yes 0 to 60 in 4 seconds :) hmm Bserk: Enemy bodies will be gibbable once dead. just a z28 here;( sweeet Hook: how can the man who created the glide api not throw it in as quick hack job? IMO, 15% is a huge increase in speed cool Cool! Gibbable bodies! sicks: I used to love the 911 Turbo, but I'm coming back around to the Ferrari F355. The 911 Turbo also lacks serious HP for the speeds above 50mph. Viper wastes it after the quarter mile. ya those id guys with ferraris ah have you driven that ferrari? stonage: What are you talking about? er one of those ferraris sicks: I'm going window shopping for Ferraris sometime this week. I've ridden in John's F40, but his other cars aren't out of the shop yet. alex: Yes, you can crouch in Quake2. Hook: I'm asking why no glide support, it sounds too easy and to valuble to pass up co sign for me:) Trit, you bastard you aint sleeping! Your making llama pr0n! Bam Blam O jeez Quake 2 ? My dad is rich, he is a technician at Intel. He bought me a Corvette (not a fuckin regular one, a Callaway Corvette) stonage: Christ I'm tired of answering this question, I guess that's going in my .plan. hook/dis- is it possible to do fog 'underwater' for cloudy water from blood? your gonna need the cd in the cd rom to play...even during DM correct? riker: you spoiled bastard;) Hook: has the rotation code been reworked/revamped from Hip/Rit's code? more realistic? Poor Hook I think my dad rox 1 w000000000 !!!!!!1 fixed my computer!!!!!! stonage: The long and short of it -- Glide offers NOTHING NOTHING NOTHING NOTHING to id software. We get ALL the support we need from 3Dfx' OpenGL driver. Switching to Glide will NOT give us better performance, it will NOT give us more features that we want, and it WILL give us more support hassles and take up too much of our time to support natively. heh hook: cut and paste into .plan Riker: Congradulations. all that and he left yeah if u need the CD there goes my network games at home... I'm poor better have cool rotation <_8bol> hook - any plans for camera views? either chasecam or duke3d-type multi-camera-view-screen-thingies and lazy Im tryng to get my dad to get me a ferarri F50 turbocharged but he wont Manzer: amen Bserk: Good idea, unfortunately fog is particularly slow because of the blending ops we're using. dis/hook: have u thought about fog? it would be easy in gl version REAL LAZY nevermind <[TRAXX]> oh yeah, riker, life is such a bitch Riker: Dude, John Carmack ain't even got an F50. I'm doubting you're anywhere NEAR the top of the list for that puppy, but you never know... I saw some voxel animations last night they looked really cool Is anything being planned to make the linux community happy. I mean will it be portable? There will be no GL version *** Hellrot (jcash@vader.idsoftware.com) has joined #quake2 8bol: Don't know about the alternate camera views. hook what about cd in for verif then out for music cd I know ill never get it Hellrot! Quake 2 will just support it Sup hellrot But hey... I can SAY i want anything Heya Hook ;-) woop sup cash? heh id night at #quake2 heya hellrot I just wanted to say.... bobonut: Fog is NOT easy in the GL version. Multipass rendering screws up fog. We'd have to do a third rendering pass to get it to work. Hook how old are you? dundundun * Hellrot SCREAMS at the top of his lungs with CD in only for verification, then can be taken out, you could use one CD on many many computers that are close to each other killme: we are attracting id people, we had better make a run for it! hook: oh. I'm listening * Hellrot is a little bit better now go ahead whats the announcement? Nothing, I just needed to scream and make sure Hook isn't abusing you guys too bad ;-) bikko what stop from burning new cd if determined? bwhaha heh QuakeLord: I'm 25 years old. Hellrot: what of quake2 will be shown at QuakeCon? ok...that was a wasted +m heh so are indigineous animals gonna be a reality? or too early to say cool <_8bol> hook - any new underwater fx? rhuarc, if you're that determined, nothing CAN stop you what did i miss:) I wouldn't mind +m at all, if I had voice :) Bserk: don't know for certain; that's after E3 ;-) damn isp I'm 17 (like you care) =) A lot harder to burn a copy of a CD than take it out and put it in another computer was this planned or something? heh bikko, just thought for verif would stop most but let us use music cd Hook are you going to play Ultima Online? dis/hook: back on the underwater sound thing, will sound sounds on land and water be different? i.e. will shotgun sound different on land and water? 8bol: Underwater stuff hasn't been patched in yet. Rhuarc, that's true.... still, it would be quite easy for LAN games to use only 1 cd Ultima Online gives me w00d :| QuakeLord: No, I haven't been real impressed with UOonline. And like I have time for games. Hook I think it would be really cool to do something like that with Quake you could have towns and stuff. <^Observer> why do robots need water on their planet to live? hehehe Hell:Hook: has the rotation code been reworked/revamped from Hip/Rit's code? more realistic? <_8bol> hellrot - any plans for improved encryption or other anti-piracy stuff? I've heard some bad things about UO Oh or the beta I did get your guys names right correct? welp, berak's over... gotta get back to it... cya later yes Brain *** Hellrot has quit IRC (Back to work...) laters Hellrott er sicks Like what? <[TRAXX]> heh it's not terrible it's just not what people thought it would be Hook Will there be computer helpers in Q2 but it was just a beta Hellrot: have their been ne enhancements to the basic console scripting commands? bobonut: I think that there will be separate sounds for underwater and air, but I'm not positive. Really =( I'm not in the beta <^Observer> i think q2 needs bots for DM off-line play. someone will make em..... oops hook: neato speaking of beta no betas for quake 2 correct? hosting a game at 205.237.35.25 on MODEM CABLE, 4 PLAYER MAX, i'm waiting for you Hook: have their been ne enhancements to the basic console scripting commands? There will be a test release QuakeLord: We don't do towns. We do dungeons and blowing shit up. People that license our engine can do towns and that weenie "talking to other people" shit. :-) hook/dis: will rocket jumping become a vital skill in playing single player? heh haha boom <[TRAXX]> hahaha <_Zaphod_> I like that =p ]well damn hope i get one The_Brain: Unfortunately right now only me is on. I think Disruptor is snoozing or something (he works WAY too many hours). <[TRAXX]> id is g00d I'll do a patch <\[moomoo]> who are the id guys here? QuakeLord: What's a "computer helper"? A helper bot id is (g00d)^2 is more like it hook: do you want a +m to help control the flow? quake 2 gives me w00d DeVenator: Like what? like little quakey post-it notes Hook It would walk around and shot shit with you. <\[moomoo]> i know hook is one of em <[TRAXX]> heh <_8bol> hook - what's your education/background? self-taught 3d guru? BSerk: I don't think rocket jumping will ever become a vital skill, simply because it's so hard to master. But I'm not 100% sure about that. <[TRAXX]> w00d is very very g00d hosting a game at 205.237.35.25 on MODEM CABLE, 4 PLAYER MAX, i'm waiting for you heh kick rapa hook: will quake2 have some nice strippers or what? j/k RaPaCaWaY: just join a server and stop spamming I don't know if we've discussed a helper bot, but I'll check on it. hook: umm maybe some more advanced weapon selection commands? hehe * USteppin ^5's TB I need a controller I get my ass kicked because I can't strafe ok Sure, let's go moderated for about 10 minutes, then I gotta get home and get some sleep. me go nappy p00 now.. g000000000000000000000000000000000000d night !!!!!!!!!!!!!!!!!! 8bol: Yep, self taught. ok msg a +v or @ your Q's weren't we all? : ) I'll be the question pimp Hook: has the rotation code been reworked/revamped from Hip/Rit's code? more realistic? DeVenator: Like what? just message away will quake2 have any added realism details such as slowing down with a load of rockets? kill yes yay! Sage: imposter! oops :) sorry well hey i know the answer anyhow :) KillMe: Yes, the rotation code works, and we have rotatable brushes and a new way of doing clipping hulls that really gives level designers a LOT of freedom designing stuff. <_Zaphod_> Hook, have you guys considered modeling 'progressive player damage'? so that you run slower/whatever the lower your health is? oooo hmm, what can I ask... BSerk: Encumbrance and things like that would probably be more distracting than it's worth. I haven't heard much talk of such stuff. * KillMe rotates #quake2 Hook Any word if id will release there level editor? * USteppin hits his head on the floor hook: will all the quake2 monsters be tech? Or will some actually have a fleshy look? QuakeLord: Unknown. it's something we've discussed time and time again QuakeLord !!!!! Zaphod: Progressive damage tends to make things less fun, not more. People have a tendency of "jabbing" people and running away. Screws up play balance. Hook: What about these cutscenes in Quake2.. are they pre-rendered? Or will they be incorporating some sort of .dem file, or actual camera's that can be placed within the levels? The level editor MIGHT be released, but that is SO far in the future that it's not worth talking about. KillMe: I'm not sure how the cutscenes will be done. Manzer: Most are cyborgish. I like the way KillMe did his cutscenes.. they were kewl haha you say there will be more even of DM...will there be levels that cater to snipers/campers? or will you try to eliminate this form of playing? The_Brain: I seem to be the only person who likes camping at id, so a lot of things I've suggested get shot down because they don't like campers. :-) Hook: any input on the way that the HUBS will be handled with servers/in deathmatch play? TB: hahaha, funny you mention camping. Hook here is a bigtime camper. usteppin: you haven't seen the actual cutscenes yet :) For example, I asked for a grenade that doesn't leave a trail, and that only makes a sound when it bounces off something. I also asked for a scope and silencer, and that got ruled RIGHT out. :-) hahaha heh and you wonder why? KillMe: Don't know much about how the network play will be handled. hehheh Disruptor: Aw Christ, I thought you fell asleep. Go away you hoser. Dis: input on how the hubs will be handled over servers/in deathmatch play? heh Disruptor: And like I'd need to camp to kick YOUR sorry Canuck ass. *cough* remind me to kill you dome time hook...next question... how many dm levels will there be? Hook: Bite me Hook: You wanna go? one on one? ahaha Canuck ass I'm waiting for a map to BSP... ya ya ! ill record a demo ! I'll kick yer sorry ass back to cali hahaha...I remember when dis was on a 28.8...I wailed him good...he even called for his mommy :) Disruptor: Oh, are you? Too bad I don't have Quake installed on my system (isn't that sad?) lame excuse... lol * Disruptor walks over with a quake CD drDoom: I don't know how many DM levels there will be. off the subject a bit: I *LIKED* American's response to Wilson's comments :) * Manzer trips Disruptor and takes the quake cd wwmd: Yeah, they were amusing, but it's a distraction to get caught up with that kind of stuff. damnit...when i have a chance to ask something, i go blank, wtf Ion Storm really is largely irrelevant to us in the grand scheme of things. heh Now Microsoft, on the other hand. THEM I got some issues with... Disruptor: any word on Quake2 music? (who's doing it, what type of music it may be?) well... don't dwell on it, but still... It needed to be said. Progress is progress.. Darin.. oh look, a peon named darin_z :) <_Zaphod_> haha I think I know that guy Anymore questions? will items matter as much in dmplay? (people with Quad tend to clean the floor up) anyone with a ? msg me * USteppin looks at Rage down there =( ok...now most of us know about the f11 zoom trick...will this be more customable..lets say theres this guy on a ledge campin...I have a rl...I wanna pick em off...maybe where you can press a button till it zooms in...release...fire...and press this key again? hook: yeah, any word on Quake2 music? (who's doing it, what type of music it may be?) sicks: Don't know. Re: F11, don't know. I want good music that I can actually listen to while deathmatching :) Manz: possibly Methods of Destruction Manzer: I don't think the music thing is settled. Talk to AMerican about that. Manzer: Hey, the music on Quake by Trent ruled for DM. nah, it didnt hook: I couldn't use it for dm, it was kinda a distraction will there be client side bot detterents in? it was more like satanic chanting over Shub that white tree I don't know what we're going to do about bot deterrents at this point. <8bol> any progress with M$ on GL? think anything will happen? heh not anytime soon.. thank you, drive through hook: Will Quake2 use episodes like Quake1? killme: hehe I read the willits interview 8Bol: Dunno what's going to happen with that. If they wanna play ball and Do the Right Thing, that's fine, but right now Microsoft is a bloody political mess and they're hurting the whole industry with their crap. But that's just me ranting... does ducking do anything for gameplay in dmatch or no? Quake2's episodes will be very different. Didn't you read the Willits interview? what kinds of physics improvements are there? * USteppin ^5's sicks bobonut: I'm not sure how relevant ducking will be for DM. re all ducking... thats going to be hard.. BSerk: The new collision hulls just make collision detection a lot better, and that helps a lot. having keys for lookup and down Ducking the rail gun isn't an option though. :-) that's something we've all wanted haha I never saw the rail gun ? is that the thing whn it goes theru his hand ? in the freezer ? That's a part of Quake2. It's going to be AMAZING. if you have rockets...and oyu duck...you can kiss your ass goodbye cause most quakers aim down heh that's true I learned that just a while ago The_Brain: But if they miss and aim high, ducking is cool. hook: this is true... At this point you could jump or duck rockets. ducking will help me camp >=] Hook: what, if any, improvements have been made to balancing the weapons? So if your ping is good enough....:-) KillMe: Minor things. Alright folks, I gotta bolt and test our latest code drop. hook: is the quake guy going to jump higher...and if so about how much? c ya hook Hook: good luck at E3 Later all, I'll be back tomorrow night. bye laters Hook cya hook cya Hook thanks for the info cya ya, thanks for stopping by all the time dat was kewl... KillMe: I'm not quite sure how well the weapon balance will be, but we're definitely working on it. *** Hook has quit IRC (Leaving) Quake2 is going to be god dis you alive? just like Quake is =) <_Zaphod_> man I cant wait The_Brain: -m please * Disruptor left his machine on with Hellrot on the loose!!! ;-) w0w ! hey zaph !! bwahahahahahaha <_Zaphod_> heya Usteppin :) heh heh hey cash =D~ * Disruptor wonders what that funny "format" icon does hehe hahaha hahaha hah hah /dccsend quake2.exe ? ok what's that trashcan thingy? change his nick to disfucktor or somethin :) hehe bet he won't notice sorry guys, but I'm tired and just a bit loopy right now.... later! has he left yet? clear the screen though only 2:30 dis 3:30 <_Zaphod_> I might as well just give Id my checking account number so they can direct-bill me when they release their games :) baaah im tired no! 2:30! * Disruptor is Hellrot right now g00d night 3:30 EST heh * [TRAXX] breathes again hey The artist formerly known as Dis I went to bed at 5:30am, got up at 8:30 and have been here ever since I see can someone give me the lowdown on the Quake chick? Accually I don't but... disruptor has multiple personality so I guess I can be a little bit tired if I want to jeez ok, now i am leaving !! g00d night !! somene say good night to me please, it makes me feel better Rest Well I'm the bad Dis, he's the good Dis gnight bwahahahaha <\[moomoo]> sup dis? Oh no an evil guy <\[moomoo]> how are ya " /join #llamasex goody-little-two shoes! goody-little-two shoes! They banned me on #quake saying that I was talking warez hah hah good morning Usteppin...,night was over two hours ago... cya] <[TRAXX]> o....ok....i get it (...get the animal tranqualizer...) It was Bunghole oh ya shhhhh bbl nnnnoooooo no one's there... leaving now before he gets back in here... g'night all yea night hellrot <^Observer> night Dis c ya cash no llamas, nnnooooo gnight good night HellDis rest well and remember to let me beta buh bye <[TRAXX]> nite Dis, nite Dis Disrotter I am CHEESE!!!!!! Brain are you on #Quake also? <[TRAXX]> oh, and goodnite Dis yea...why? I am quaker Goodnight everybody. Is bunghole a bot? you're unbanned later no he's our meanest op yea.. Bunghole has a 'tude p00p is pretty mean too How do you know I'm unbanned? I unbabeed you He's psychic doh <\[moomoo]> hey quatar unbanned that is :) <\[Quatar]> hi moo Thanks don't get on Bunghole's bad side... All I said was that I was going to play this other game well I gotta hand it to tou I didn't even talk about trading or anything you ask the STUPIDEST questions :) heh Quake2 will rule the Cosmos! The_Brain: huh? who? Darin_Z: bwhaahah *** Disruptor has quit IRC (Leaving)