dis: will quake2 have moving shadows. say there is a light next to a rotating fan, will the shadows move no surte You'll have to wait for Trinity to have that Dis: hey you guys gonna have a STEALTH3D ver? tri, ingen; u guys goin to quakecon? Dak: Not natively Dak: Maybe a third party renderer DLL though Dis: will quake 2 use the BFG like DOOM? I really think it should Redwood: We're still thinking about it Dis: will Quake 2 have an AOL interface for modem play? RedWood; no Dis, ok... Is/will there be an IF statement in the console, to compare two variables? I don't think so gnomon. Not in the console Hey Dis, can you tell me if id will release an editor with Quake2 like Unreal ? Erm4C: Good question, it's something we've discussed, but I can't comment on that just yet. It's still up in the air. Dis: Will Quake2 block out 486s from even installing it, like diablo did? Scare: I don't think so. It'll just run slow as shit on a 486. Dis, is the console reprogrammable via DLLs? (please, please, please, please, please...) Gnomon: I don't know, honestly. Sorry. quake isnt the best single player game out there, thats for sure VenaM: We're placing 99% of the development time on Quake II into single player play so what methods of multiplay is q2 gonna have? no modem or tcp/ip.. does that leave only ipx? Boomer: TCP/IP and IPX dis: is there going to be a secret naked american polygon in quake2 surte; no Dis-> will quake2 have particles like f.ex 3dstudio max has? so we can make cool fx like waterfountains? Bunso: unknown. I'll ask Paul Steed on Monday. E-mail me that question. xian@idsoftware.com DIs: WIll there be 70s porno music in Quake2? scarecrow: no =) hahah I heard you guys were thinking of taking out verite support, is this true? VenaM: We're waiting on Verite. It's out of our hands right now Dis, can particles curve? I.e. not just a speed and a direction tag, but a true (or faked, whatever) curve? Gnomon: I don't know. Sorry. There will be a Quake2 *DEMO*. Like three levels or something. It's not totally decided yet on the content of the demo sorta like Qtest was dis: i take it the *demo* isnt playable? fode: the demo will be playable GLPong!! GLPong would rule! dis:stupid question but when are we going to be lucky and we more q2 screenshots. surte: I dunno. We're all in "crunch" mode right now. Working on getting QUake II finished up. I'll ask Kevin and Adrian on monday <^-SiKe3-^> Dis: are they gonna make a Doom4?? or a Doom with the Quake Engine?? yeah, Quake2 will prolly be as close to DOOM3 as we go style wise anyway except none of that satanic stuff Dis, how powerful are the Quake 2 entities for map-making? No Satanic references? tetsuo: It doesn't fit with the storyline Dis: can u give us a hint to the story? :) ingentis: It's out on the web pages somewhere. Check the Fault line. I think it might be on there somewhere. story? ther's no story writer anymore... dis: is there going to be any levels that orbit the alien planet where you can see into space and see everything rotating changing their box art? huh? Sage: Paul Jaquays drafted a 4 page story for Quake II Dis: so what is Carmack focusing on these days? Vlad: finishing the Q2 code Dis, like, how much control over everything do they give you? They had some pretty cool stuff in Quake, like flashing lights and stuff... But how about bmodels? Can they have "relative" movement (doors on a subway), multiple opposing targets (i.e. an elevator that goes up or down depending on which switch is hit), etc? Gnomon: We will have alot more control, yes. Carmack is working on complex machinery code for Q2 The 4 page story consists of "KILL BAD GUYS" written over and over again in a big font and bold print :) j/k Tritian: Actually, it's a very good, in depth story. Really builds a good tone for the entire game. do you have any idea what season of the year the demo or test version will be out? VenaM: Somewhere between fall and summer Dis: How many levels, more or less than 30? bedreau: Hmm, again, good question. I think we're shooting for around 30 levels, plus deathmatch maps... Dis, since the textures are no longer distributed in the BSP files, how does id stand on copyright issues? Gnomon: You will need to own Quake2 in order to use maps. The BSP's load the textures from the pak files dis...since dm4 is going to be rereleased, will dm6 also (wampey's censuses poll ranked them about equal in popularitiy)? digsaviour: Dunno. Maybe Tim will remake it Dis: Why discontinue the "satanic" feel in games? Qwert: It doesn't fit with the story dis: why did id not use qrad for mission packs??? <\[moomoo]> gnomon:cnn! About q2 being satanic gotta go guys cya all later Qwert: We are *NOT* having satanic elements in Quake II Dis, mind if I ask you some Trinity questions? Or is that just stupid :) Gnomon: It's prolly a bit premature right now Dis: I know, But in future games will there be a "dark sided" game? Qwert: We're deciding on our next game after Quake II. It's still undecided right now. They will definately have a dark side, but I can't talk about the content. Dis: I'm setting up a Quake2 mod dll programming site for QuakeC guys - When will be the earliest I can get my grubby hands on the specs for progs.dll? Fatty: I don't know. I guess when the spec is done. We're still working on it. dis: will quake 2 run in memphis? Cosmo: Prolly Dis, is it possible to add colored lighting to a Quake 1 map, like Death32, without any modifications to the main engine? tin: no =( I asked John if I could put colour lighting in death32, and he said it was not possible. let me rephrase that... it would prolly be more work than it's worth right now well, real colored lighting dis, does American let you use his Kurweil? :) Vlad: Yeah, I'm at his house right now. Trying to get ideas for the intro music, but I'm having problems mapping the instruments I want to CakeWalk =( Dis: make the intro be totally techno music. Just my two cents... dis, I use 6.0... you might have to do the Instrument definitions by hand unless a Vlad: I'm using 5.0. I'll try 6.0... thanks for the tip Dis, what are you using again? Gnomon: CakeWalk 5.0 duggera: I was kinda shooting for something in the style of the Syndicate intro theme.. that had a good feel vlad: Are you using CW 6.0? If so, can you send me the K2000 ins file? Dis: will the crouch technolgy be as cheap as duke's?? or did u ditch the crouching? no, crouching will be in it'll be cool WHen is Qtest2 gonna be out? ironmike: When it's done IS Quake2 gonna have support for Linux? iron: Prolly dis: is there gonna be anything in quake2 like john romero's head in doom2? beavis: Doubt it Dis, will the Trinity engine be surface-based or use something new? gnomon: Something completely new Dis, what OS are you running now? Iron: NT Dis: How much (% wise) would you say Quake 2 is done? budreau: I'm not sure that's fair to comment on right now. more than 60% for sure <[immy]> question : Since Quake2 requires the CD to play my question is how will servers run ? will you need the cd in the whole time to run it ?? or what? immy: The servers should be able to run without the CD. you will prolly need the CD to just play the game Dis: Do you think Raisin Bran is ruining society? superbob: No, it promotes regularity dis: I posted up a message to the K2000 mailing list for the Intrument definition for the k2vx. A couple of people were looking for it, so it's around somewhere. I'll email it to you or American if i get it. thanx a billion vlad Dis: u need to put in some sort of thing that would ping servers while in quake2, so u dont need a differant prog :) ingentis; I'll recommend it. That;s a great idea Dis: u should have the ability to choose what gender u want to be :) ingentis: I think you will have that ability Dis, I found a utility that is supposed to take a sysex dump from the kurweil into cakewalk and generate an instrument definition... I'll email to you and you can give it a shot thanks vlad I really appreciate it whatever i can do to keep u on schedule :) <^phat^> Dis: Do you belivee that the lack more than, say, 7 different monsters in the whole game, was a gigantic setback to Quake? How many monsters should we expect in Quake 2? phat: maybe a bit. I don't have a final count for QUake II, but more than Quake I for sure Disruptor : I assume that there is going to be water and stuff in quake2, and it will come vissed (or whatever mode quake2 takes) for water transparency correct? rkm: Yes, the maps will be vised for transparent water in Q2 Disruptor: is there a way to compile maps to have relfected mirrors? isolation: not that I know of dis: how much money did redw00d pay you to get a tour of id, and can i get one for free? ;) baron: We don't give tours. It usually takes knowing someone, or you need to book an appointment