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Armor shard - adds 2 to your armor total.
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Flak jacket - adds 25 to your armor total.
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Combat suit - adds 50 to your armor total.
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Body armor - adds 100 to your armor total.
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Energy armor - uses cells, absorbs
hits from energy weapons such as blaster. Placed
into inventory.
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This item increases the total amount of ammo
each weapon can use. Used immediately.
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This is similar to the biosuit in Quake; while wearing
it, the player is impervious to the effects of slime and water.
This is placed into the inventory.
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Picking up a small one restores 10 hit points,
picking up a big one restores 25. This is used immediately.
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Similar to the bandoleer, this increases the maximum
amount of ammo for most of the weapons. Uses immediately and
constantly.
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Similar to the pentagram of protection from Quake. Using this item makes the player
completely invincible for 30 seconds. This is placed in the inventory.
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This adds 100 to your health total, and will go over the limit.
Your health total then slowly rots down to the maximum. This is used
immediately.
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Using this item quadruples the damage done by any
weapon. Two hits with a quadded-super shotgun can
gib a tank. This is placed into the inventory.
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While this item is being used, the player can
stay under water without drowning.
This is placed in the inventory.
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Makes your weapons almost inaudible for about 1 minute. This
is a good tactic when sneaking up on someone from behind.
This is placed in the inventory.
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Picking up this item restores 2 hit points.
The hit points can go over the maximum level.
This is used immediately.
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This boosts your health to full plus adds 1 to your
maximum health limit. Used as soon as it is picked up.
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Some of these pictures were taken from the Quake
2 online manaul and are property of id software.