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Armor decreases the amount of damage you take after being hit or falling from a large distance. Being hit will reduce both your health total and your armor total, but as long as you have some armor you won't take as much damage. Armor is always used as soon as it is picked up. |
Armor shard - adds 2 to your armor total. | |
Flak jacket - adds 25 to your armor total. | |
Combat suit - adds 50 to your armor total. | |
Body armor - adds 100 to your armor total. | |
Energy armor - uses cells, absorbs hits from energy weapons such as blaster. Placed into inventory. |
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This item increases the total amount of ammo
each weapon can use. Used immediately.
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This is similar to the biosuit in Quake; while wearing
it, the player is impervious to the effects of slime and water.
This is placed into the inventory.
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Picking up a small one restores 10 hit points,
picking up a big one restores 25. This is used immediately.
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Similar to the bandoleer, this increases the maximum
amount of ammo for most of the weapons. Uses immediately and
constantly.
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Similar to the pentagram of protection from Quake. Using this item makes the player
completely invincible for 30 seconds. This is placed in the inventory.
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This adds 100 to your health total, and will go over the limit.
Your health total then slowly rots down to the maximum. This is used
immediately.
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Using this item quadruples the damage done by any
weapon. Two hits with a quadded-super shotgun can
gib a tank. This is placed into the inventory.
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While this item is being used, the player can
stay under water without drowning.
This is placed in the inventory.
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Makes your weapons almost inaudible for about 1 minute. This
is a good tactic when sneaking up on someone from behind.
This is placed in the inventory.
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Picking up this item restores 2 hit points.
The hit points can go over the maximum level.
This is used immediately.
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This boosts your health to full plus adds 1 to your
maximum health limit. Used as soon as it is picked up. |