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September 25, 1998

Rendition OpenGL ICD Beta 3
Rendition has released Beta 3 of their OpenGL ICD which includes support for 3DNow! instructions. You can download it from their site here.

SIN Demo 2
A new demo-version of Sin has been released. Get the complete version (34.5 MB) here or the update patch (11 MB) here.

 

August 8, 1998

New drivers
3Dfx has released new drivers for their Voodoo1 and Voodoo Rush chipset, finally including Glide 3.
You can get the newest drivers for Intel's i740 chipset here.

 

August 2, 1998

Tweak your system
Your BIOS doesn't have enough settings for tweaking your system? Go and get Sysenhance II. This utility will optimize your CPU and chipset of your motherboard. The current version is still beta, but runs stable. You can grab it here (1.2 MB).
Well worth a download.

CPU-cooler
Did you overclock your CPU? Get a cooling proggie here.


August 1, 1998

New drivers
There are new OpenGL drivers out for Intel's Express 3D and Rendition Verite V2x00 based cards.


July 31, 1998

Major update coming soon!
LiMbO is quite busy, that's why Jazz, Hellblast and Platon will update the page in the coming months.

Good For a Laugh...
No idea if this is legit or not, but it is funny none the less. Time Magazine reports an interesting case of high-tech graffiti. It seems that a couple of Intel engineers working on the design of a recent version of the Pentium microprocessor included a message that describes their feelings about Bill Gates, president of Microsoft, a good corporate pal of Intel's. When a portion of the Pentium chip is examined under a powerful scanning electron microscope, the phrase "bill sux" is clearly visible, etched into the surface of the chip. The "flaw" in the chip was only discovered by accident well after the chip was released into the market, too late for Intel to prevent the chip from being used in the manufacture of tens of thousands of PCs. Intel says that both engineers responsible were former employees of Motorola, makers of the chips that are the heart of the Apple Macintosh. Both engineers have since been fired by Intel. Full picture here.

SIN Demo released
Not really Quake2 related, but a demo of SIN is out. This quite amazing game uses an advanced version of the Quake2 engine, blown up with many new special FX! Grab it here (ca.31MB). Definitely worth a download. We'll keep an eye on it.

June 17, 1998

SGI Quake2 released
SGI Irix 6.4 and 6.5 users rejoice! The Irix port of Quake2 has been released. You can get it here locally, or here.

Would someone out there please snap a few screenshots of the SGI port running and send them here. Thanks :)

Back
I'm back. Totally moved in, ready to go. Things will be picking up here shortly.

Quake Arena?
My daily routine on the internet is pretty simple. First, I check a finger tracker to see if any id software people make updates. Lo and behold, the first thing I saw when I got back online was that Quake3 was scrapped for Quake Arena.

From what Carmack said in his .plan, Quake Arena looks to be something new and innovative in the world of 3d shooters. I can't wait to see the finished product. Hopefully they add a lot of effects and make Quake Arena look the best it possibly can.

Duke goes Unreal
This has nothing to do with Quake2, but it does have to deal with OpenGL. I personally think that 3DRealms is making a bad decision in switching from Quake2 technology over to the Unreal engine. I don't care what anyone says about this, but from a technical standpoint Unreal doesn't feature everything Quake2 does in the terms of 3d acceleration. Sure, eventually Unreal will have OpenGL and Direct3d support, but who cares! Id Software has been supporting 3d acceleration for over a year now (GLQuake, Quake2) and their technology is a proven media to deliver exceptional performance and visual effects. And unlike Epic, id has a core group of programmers who can crank out new features faster than anyone else. It's a serious flaw to switch technology halfway through development. Just look at Unreal. I'm sure it was re-designed many times through its development state.

drivers section
Since I have been gone, I lost track of new drivers. I'm going to go through every IHV website later tonight and catch back up.

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