Re: Bones Pro Max: Quake Animation


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Posted by Phillip Martin on February 09, 1998 at 19:44:49:

In Reply to: Re: Bones Pro Max: Quake Animation posted by NovaStrike on February 06, 1998 at 17:21:55:

: You know who or what company is making that
: ascmaker? url?

I am.
www.quake2.com/modeling/q2modeller/

Rest of original message below.

Phillip Martin

: : Ok, then i see your prob, even though its not
: : really a big problem. As I see it you have three
: : options:

: : 1. Wait untill the recompiled version of
: : ASCMaker is released. This plugin lets you
: : choose the mesh objects and export these(only) to
: : .asc format that can later be imported into
: : q2modeler to make up the md2 model.

: : You would then lose the bones without any problem
: : when exporting because you would not export them at all.

: : 2. Export the bones with the mesh for the entire
: : model, make the md2 and then delete the bones
: : inside a model editor. Again q2modeler has a face-
: : selection function (select connected) that makes
: : this very easy.

: : 3. Export all the frames and then import them into
: : max again, delete the bones and then export the mesh
: : again...this is a bad choice incase you didnt guess ;)

: : If you dont have to produce the md2 model really
: : soon then I would go with option 1 because that
: : plugin makes exporting really easy, both because
: : you loose the bones directly but also because it
: : exports a timesegment insted of frame by frame.

: : ASCMaker is supposed to be released any day now i
: : think...

: : If you do have to produce the model right away then
: : option 2 is not really that bad. If you write a
: : simple exporting script (you use max2 right?) then
: : it can be really easy if you dont have any problems
: : with the 3ds format.

: : Hope this will get you started.

: : Bye
: : Benny E.

: : : The problem is I can't delete the bones like
: : : biped. If I do the animation is screwed up.
: : : I also read somewhere that if I hide the bones
: : : 3dsmax still saves the bone which adds a huge
: : : amount of polygon count.

: Ok thanks..that will do. I've not even
: done any models yet, I just wanted to know
: my options. Thanks that will help me allot.

: You know who or what company is making that
: ascmaker? url?

: thanks again.
: John H.




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