HELP! How to do base model for proper skinning?


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Posted by EPD on February 15, 1998 at 03:06:47:

Ok here goes, this is for quake2, never did Quake1

I have a Robot(segmented char). I want to be able to skin it properly so i seperate it into pieces(base) and rotate it a little to show both front/side and arrange them. I then attach all of it together so that texmake will come out properly. Bring it(base) into texmake and get my lbm. Now for the frame model its just my robot standing up, segmented, not attached, not binded, local axises not moved. I bring my frame, base and lbm to qdata and compile. I view it and its all fucked up! What gives??

I just want to skin it properly. The situation is like this. Pretend your going to skin a box. You bring it into a quake modeler and it generates you a outline skin.pcx Problem is that you can only properly skin the front and back while the sides will just be straight lines.

Somebody help! I spent the whole day trying to fix this! If the author of waste or anybody that has made a Q2 model, please help!


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