Posted by ACyLum on January 25, 1998 at 05:28:19:
In Reply to: Q2 modeling question. posted by alistair on January 24, 1998 at 18:18:57:
: ....ok how about a bit more of a taxing question then...
: how do us more simple of the modeling peblians go about
: get transparencies in our models....for those
: who seem to recon there is no such thing in modeling
: have a look at the explosion in q2 (shows up a bit
: better when not in gl mode...any ideas welcomed...i'm
Transparency is actually a flag setting when an entity(monster or whatever) is spawn.
If you're a quake2 DLL programmer, type this in the spawn function of your monster:
self->s.renderfx = RF_TRANSLUCENT;