Re: Bones in Lightwave / walking


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Posted by kray-zee on March 10, 1998 at 10:57:44:

In Reply to: Re: Bones in Lightwave / walking posted by vorph on March 10, 1998 at 01:46:45:

: Actually boning worked fine with me by putting the mesh
: into a "Da Vinci" pose.

: I just get mad about a walking animation... *sigh*.
: How many frames/steps are a good idea ?

: I donīt even want to think about a horse "walking"
: or smth... eeek PIA ;)

: vorph


a walk cycle should have 6 keyframes: passing, strike, and squash. each of these 3 poses is of course done for each side of the body. the passing is when one leg is strait, and the other is bent, passing from the back of the body to the front. the strike pose is when that straight leg is now bent back, and the passing leg's heel touches the ground. and squash is when the entire foot is touching the ground, and the body has sort of fallen onto that leg, therfore the weight is on that leg and it gets kinda squashed...once i make those six frames, i make a key for frame 6 at frame 0, that way when i expand the keyframes, the interpolation looks smooth when it cycles.



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