Re: Animation with Max


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Posted by NovaStrike on March 13, 1998 at 00:50:15:

In Reply to: Re: Animation with Max posted by The Goat (GB on March 12, 1998 at 17:54:12:

: Ive got 32 and i dont have a problem at all. Linked xform that is. The modifier stack makes it easy to go back and change what vertexs are asigned to what bone. You have to be carfull tho.

Well i'm running on win95 as of now. I keep
getting memory leaks, so I have to be careful
of what I do in max.

besides that I've modeled a new character
and i'm using IK to do the animations. So far
so good.



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