Re: Phillip Martin: Quake 2 Modeller, Next release?


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Posted by EPD on March 21, 1998 at 14:43:53:

In Reply to: Re: Phillip Martin: Quake 2 Modeller, Next release? posted by Phillip Martin on March 21, 1998 at 06:49:01:

Umm, the modeler doesn't save properly. Load a md2 flip its normals to correct it and save it to md2 the mapping verts/coordinated for skinning are all messed up.

If you load it into NST it looks normal but when you start applying the paint some of it is scattered.


: : Hi,

: : I've been visiting your site and you seem to have made quite a few changes to the program.
: : Just wondering when the next release will be.

: : Also, is bones support still in the works?

: : Thanks,
: : Jimmyboy

: Yep, the next version is coming out very soon, in the next couple of days. After all the friendly beta testers (thanks alot everyone who is trying the program out) has finsihed with it, and givin the thumbs up, it will be released.

: The extra features are just mainly things that should have been in there since day 1, but there are some other useful things. Check the web page for a list of changes/fixes

: Yep, and bones are in the works, I've been mving around two or three methods, and soon after, and when I get the time, they will be fully done in the program.

: Oh, if anyone has any fileformats ofr any other featues they would like implemented, please email me, or raise them here.

: The webpage will be moved shortly, so stay tuned.

: Phillip Martin




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