Posted by buzzkill on March 30, 1998 at 21:04:45:
In Reply to: Re: General Animation Questions posted by Gene Jones (SK-realistik) on March 30, 1998 at 03:16:55:
: IK stands for Inverse Kinematics. There is a well-written definition of IK in the comp.graphics.animation FAQ which can be found at the following URL:
: http://www.tsfx.com/faq.html
hmm cant find it... mind copy/ pasting it?
:
: There is a tutorial covering the use of Character Studio and Inverse Kinematics in 3DS MAX at the following URL:
: http://www.ktx.com/character_studio/html/summary.htm
I cant understand most of what theyre talking about in there
You can generate a mesh w/ CS and animate it with bones pro? How?
: Dunno what to tell you here, but from what tiny bit I _do_ know about 3DS Max, it sounds like maybe you want to generate a mesh with CS and maybe use Bones Pro to animate it?
Thanks for the info about the Skin.. havent gotten to the part where I feel comfortable enough with my animations yet to skin them and release