Re: lightwave - bones and multiple objects - lovely reloads ;)


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Posted by vorph on January 28, 1998 at 05:45:56:

In Reply to: Re: lightwave - bones and multiple objects - lovely reloads ;) posted by kray-zee on January 26, 1998 at 11:19:30:

: : actually putting all objects on one layer would make
: : one object out of it, with that it will be difficult to split it again
: : in mdl form...

: : But I think there is a way of creating null objects
: : and binding objects to a group then.

: well, if you want each body part to be a seperate md2, then it would need to be seperate objects. but if you plan on making this guy as 1 md2, then it must be one object.

No, thats not quite true, you can make a model out of as many
objects as you want, the quake2 guy for example is made out of
around 7 objects (or smth) , I talk about objects, not files.
You don´t need make morphing animations... you can also
make simple pivot animations. The quake2 guy is made out
of a mixture.
Though morphing animations look more real on biological objects
because multi object animations always look kinda mechanical.
Paul Steed made a pretty good mixture of both.


Whatsoever, the md2 can be as well as mdl´s made out
of multiple objects.

vorph



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