Re: how to join two models together?! not (merge them..)


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Posted by The KrulL-MaN on January 29, 1998 at 08:55:42:

In Reply to: Re: how to join two models together?! not (merge them..) posted by Elmek on January 28, 1998 at 12:24:31:

Well actually, I saw that PORT of the QuakeGuy, At Quake 2 Body Shop. This was when I was like Gearing up in making the Port of it. but when I downloaded the Port from Q2Bodyshop, I wasn't satisfied from the Quality of the Work that the Guy did on it. So i said " HELL! Continue the Work! " so.. Eversince then, I Started on it.. IT's 75% finish, Recompiling it with QDATA.EXE so that I can have Both Frames from the Original Player.mdl and the ones from DME.. cool shit!! IF you can only see it.. =)) Soon I hope..

So Hold your Horses, coz I'll tell ya all, this Port of the QUAKEGuY will do it Justice! =)

KrulL..
: I dont want to spoil your fun but i beleve that
: the quake1 player has already been ported to
: quake2, last week i think. Have a look at the
: q2pmp...

: That is if that is what you wanted to do.

: Bye
: Benny E.

: : hi!
: : As the Subject says, Im having trouble in puting frames from two different *.mdl files together. You see i'm trying to port the QuakeGuy to Plugin Player Model (PPM) for Quake 2. I have done all that i can to make it work, (I mean with Qme, Quake2 Modeller, etc..)
: : The Other *.mdl in Question is from the Deathmatch Essential Pak for Quake. I want to incorporate the "Kneeling" QuakeGuy there in the new *.md2 format that Im working on. BUT Everytime I IMPORT a FRAME from it, It's all Screwed up! =( really pissing me off, coz this project is really cool, and i dont want it to be wasted. If you can help pls reply back ASAP.

: : Thnxz..




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