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Crunch time sucks because
you don't get sleep and you're really tense and stressed all the
time. Crunch time rules because everything comes into focus and you see all the different pieces coming together into a product that is greater than the sum of its parts. We've really got a competent team here making some kick ass products, and I'm proud to be a part of it. |
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The Quake II demo will be released in two versions, id Software's Barrett Alexander tells PC Gamer this afternoon. Alexander, id's director of business development, tells us that the first release will be a compatibility demo, primarily to test the game with people's machines. A second, more polished demo will be released shortly after the first, perhaps within a couple of weeks of it. |
17:05 It's either us or
them this time. We lose, and we all end up bratwurst on the grill of
some ungodly mechanized carnivore. We win, and the terran Coalition of
Man can start rebuilding the cities of Mars, Olympus, even Earth. Who
knows -- they might even get the old interplanetary football league
going again. God, I miss Monday Night Football. 18:03 Grotesque images of Stroggs have been filling my sleep at night. Their metallic spines jutting awkwardly through muscle, skin and connective tissue, masks of human facial skin smeared and bonded to their cyber-alloy heads, crude but powerful weapons jammed into oozing, gaping sockets. Thank God the endless sleep ahead is dreamless. 19:11 THE LINE BETWEEN MAN AND MACHINE SHOULD NEVER HAVE BEEN ERASED. Blood vessels and wires should never have been crossed. Souls and circuitry, brain stems and processors. 19:42 You learn the hard way in the outer sector... Like never get into a drinking match with a three-headed Bukan. Never assume a Strogg is dead even when he's nothing but bloody scraps of shrapnel. And never go to bed with a Rabaul no matter how many breasts she has. |
To say this last month of development is stressful would be like saying natural child birth hurts a little. Being our fans and attempting to be respectable news site managers, please respect the enormous pressure of 'crunch time' and cut us some slack when it comes to 'demos', 'release dates', 'news scoops' and other important things in the life of the rabidly waiting. Bugging us or posting 'off the record' comments to the public does nothing but ostracize you in our eyes. I'll talk the talk and I'll walk the walk. Right now all of us at id are on the longest of walks but we know the finish line is near. We're busting our asses to get this really, really, REALLY quality entertainment experience to your eager little hands. Give us some space and just a little bit of patience, and think back to that final you had to cram for and relate. |
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