I just released a beta of QERadiant. As long as I didn't break anything major, it should be available to the public late tonight. The new version features quite a bit of new functionality.Go get it, and create levels with this wonderful, and most importantly FREE program.
* Numerous UI updates
* 2 button vs 3 button mouse switching
* Swtich between QERadiant and QE4 style windows (split vs floating)
* 2 and 3 point clipping plane
* Better Win95 stability
* BrushScripting (EXPERIMENTAL and DANGEROUS in this release :-)
* Texture Lock (still a bit buggy)
* Many others
The update will be posted at
On time and FREE :-)
Hi there Quake2.com crew :)Thanks for the compliments, Sandman.
Love your site. Thanks for mention our TC some weeks ago.
It would help us alot if you could post that we are seeking skilled Coders that have some knowledge of Quake/Quake2 *.dlls coding.
Also we need graphicians that are willing to aid with textures and 3D modelling of Weapons, Items, Monsters etc.
If they wish to read more about "Condemned" then they may drop by http://www.alienphobia.com/condemned/. If they want to apply then email email@example.com or me firstname.lastname@example.org.
Thanks for your valuable time. And of course BIG thanks for such a finesite.
Some of the things I have changed recently:Sorry for slowness
* fixed the cinematics
* don't clear config after dedicated server
* don't reallocate sockets unless needed
* don't process channel packets while connecting
* rate variable for modem bandwidth choking
* delta compress client usercmds
* fixed sound quality changing after intermissions
* fixed PVS problem when head was directly under solid in GL
* added r_drawflat and cl_testlights to cheats
There are a few problems that I am still trying to track down:
Map versions differ error
Sometimes connecting and seeing messages but not getting in
Decompression read overrun.
Of course, we don't actually get any of those errors on any
of our systems here, so I am having to work remotely with
other users to try and fix them, which is a bit tougher.
My new years resolution is to improve my coding style by
bracing all single line statements and consistantly using
following caps on multi word varaible names.
Actually, I am currently trying on the full sun coding style,
but I'm not so sure about some of the commant conventions: don't
use multiple lines of // comments, and don't use rows of
seperating characters in comments. I'm not convinced those
are good guidelines.
This is slander on my channel since the facts are we do allow game setup talk.. we just dont enjoy people like Xtreme advertising Slow listen servers in our channel, we also have a rule aginst advertising other channels..The way I should have written my update yesterday was to just mention the channel and say no more... my apologies to anyone I've offended.
The_Xtreme wouldnt comply to these rules and continued advertising with an timmer set to like 30 seconds or so.. and was kicked/Banned.. Im sure this is why he came to you to post his channel.
So we would like to extend a warm welcome to anyone that wants to chat about game setup.. or just wants to chat with a bunch on Quake2 freaks.. to come to our channel, they must however follow a few simple rules.. most of which are covered under Dalnet Policy.. but here is a web page with our full set of rules.. also a list of aop and sop's and such: http://www.nortexinfo.net/infovein/quake2/
Well it is the 30th today, and I do not have a copy of 1.6 yet. Once Ben completes work on 1.6 I would like to give it to our beta testers for them to test for a day and hopefully catch all obvious problems. Hopefully there will be no serious bugs and we can make the 1.6 release within a day of Ben finishing the new code. As for when the code will be done that is best left up to the Fates to decide :)This is a major bummer, as a lot of people (including me) were looking forward to this new release. Oh well, I'm glad I ordered Qoole...
Our newly formed Quake 2 development group Black Omega is looking for a texture artist and a skin base designer to join our skilled team of 6. This would be an unpaid position in our group working on our new project The Stroggos Conspiracy. TSC continues the Quake 2 story line, using in game cut scenes to expand apon the action. We ask that all applicants for these 2 positions who wish to know more information send us a message and a link with to a good example of their work. Email: Wildcard at email@example.comIf you're looking for some exposure, check these guys out.
December 30, 1997 (part 3)Thanks Brian :) Now we don't have to write down all those long DM map names ;)
All right, I've caved again to consumer pressure and added a "dir" command
that lists files in the game directories (c:\quake2\baseq2 and CDDIR\baseq2
by default). The syntax works as you'd expect, e.g. "dir" is the same as
"dir *", and you can pass an optional wildcard, e.g. "dir *.bsp".
No, it doesn't support "/p" or anything like that, but you can scroll back
if you want. It has some other issues, for example it may go through the
same directory multiple times if your CDDIR is the same as your BASEDIR,
but I may have a workaround for that. The output is sort of like this:
The address book has been expanded to 9 entries instead of 8.