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I won $20,000 at the tables, which I am donating to the Free Software Foundation. I have been meaning to do something for the FSF for a long time. Quake was deployed on a dos port of FSF software, and both DOOM and Quake were developed on NEXTSTEP, which uses many FSF based tools. I don't subscribe to all the FSF dogma, but I have clearly benefited from their efforts.Christian Antkow, updated his .plan commenting on his trip to the Vegas bash Activision threw for id.
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A new mod I just made has a fully playabe beta ready and available. It allows you to run around in Quake2 tagging fellow players in balls. To become 'it' you must first hit another player in the sack, then once it you can start scoring since you can only score when your it. Anyone who is it can only be killed by someone hitting them in the bag, and so the game goes. Right now it's in it's early stages but soon I'll have it more refined. It's available over in the files section at http://www.q2design.gawd.orgPowerMod Team Seeks Help
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I have finished the first version of the DLL, Rev. 1.0. I will be putting up a web page this week to support it on my web site at http://www.randomlogic.com/games/quake2/revenge. The dll supports 10 marine classes in both single player and death match at present. After the point release, I will include team play. It also supports normal Quake II (i.e.. - non modified) single player play.Holy Wars Update
There is one fox, and the rest of the clients are hounds. Fox tries to survive the (customizable) time limit. Hounds try to assassinate the fox ... and the hound that kills the fox becomes the next fox.This mod is EXTREMELY customizable, the timelimit, the weapons allowed, the point system, etc... all from the server config file. Also, this is a server-side ONLY mod so clients don't need to download it. Be sure to check the WakeCTF/Fox & Hound webpage for details.
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