April 11, 1997 |
Slipgate:
By the way, the Hipnotic pack was truly incredible. Rogue's was good,
but Hipnotic's did things for quake that nothing has ever done...... excellent
work, I can't WAIT for Hipnotic's game with the Quake engine.
Paradox: Heh..neither can I - we are working incredibly hard on it. Gonna have some VERY not Quake-like stuff in it. Very cool. Slipgate: Is scary really frightening or is he normal? Paradox: He is a freak0. Hehe. Slipgate: I wonder........ maps have a specific size they can be max...... is it possible to increase that size limit? If it is, i'm sure you guys are doing it :). Paradox: There is normally no limit. Slipgate: What about the wraparound? There is a wraparound after all. Paradox: Oh, I see what you mean. The actual model limit. Slipgate: Increasable? Paradox: 4096 total size - yeah, we wont increase that - unnecessary. Slipgate: heheheh. Something tells me you are gonna pack that space with kikass detail tho. Edge of Oblivion is a fantastic level to deathmatch in or just LOOK around in. Levelord and you both did great jobs on levels. Pass that along. Paradox: Yeah. Levelord rules. Cool guy too. Something told you right (about detail) heh. Slipgate: Can you believe in one article 3dRealms claim they left coz they couldn't handle true 3d levels? Paradox: This aint FragMaster is it? hehe. Slipgate: Nope. Paradox: Bah. Slipgate: 3dRealms sucks at lying through their teeth. Paradox: The who 3dr thing is insane - 3dr whines, and never lets it drop. Slipgate: They expect levelord and the others to drop credit for duke, but they aren't ready to do the same thing. Paradox: They claim everybody that left Apogee ever, never did anything for Apogee. Its not smart. Slipgate: So, can you tell me ANYTHING at all about your quake engine game? Goblins and crossbows or robots and lasers? 3drealms-even tried to discredit levelord..... puhleez. Paradox: Makes people VERY angry when their work is credited to another person. Heh..I would LOVE to tell you about it...hehe. Slipgate: So, can you tell me ANYTHING at all about your quake engine game? Goblins and crossbows or robots and lasers? Or guys and tits? :) Levelord....... had to ask. Paradox: Nah, not yet - wait about another month..hehe. Or maybe less. Slipgate: A release date? Anything? Paradox: Nope. Heh. Slipgate: So you using any of the Quake 2 enhancements? At least, those already finished like qrad for lighting. Paradox: We are using Quake 2 technology and adding our own cool stuff. VERY cool stuff that is. Slipgate: Hipnotic's gonna rule as second in command to id in the 3d world. Paradox: Thats the plan.. It was a biznatch doing the rotating stuff Slipgate: Is the Quake 2 style of rotating brushes easier? Paradox: Our new stuff is tres easy. Slipgate: Trinity engine game coming out in two years a la Hipnotic i'm guessing. Paradox: No comment :). Slipgate: Hahhaha. Hey, thanks for this "interview". I'll see you around then, and thanks a lot. p.s. if you ever decide to fork over any news, let me know! Paradox: No prob. Slipgate: Bye. Paradox: Later. |
April 4, 1997 |
April 3, 1997 |
March 28, 1997 |
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March 23, 1997 |