Just decided to throw up another
screenshot to prove we're still progressing, its from the library of the
first level, we now have a modeller Raskal who is currently working on
the player model which is starting to look pretty cool, I'm currently tweaking
2 levels before moving on to new ones. I'd also like to ask any level
designers if they are willing to work hard to apply as we are fairly short
of level designers currently. BTW the rest of the site is somewhat
out of date, especially the links section, I will try to find time to bring
the rest of the page up to par ASAP, and I'll at that time probably archive
old news.
Just a brief update to let you
know that we are not dead, and to clarify on release dates a bit, we were
originally planning for an early year release however obvisiously this
didn't happen, although we have had various modellers join the team briefly
but then quit again before we got anything from them. We haven't
had anyone that was dedicated, and productive enough to get some of the
larger models done, so until we do find such a person we obviously cannot
finish and release the TC. Feel free to apply
your self if you are a modeller and are up to the task. The other
areas of the TC are coming along nicely and are on target to be done by
late spring or summer. I would also like to appologize for the infrequency
of the updates on this page and will try to update more in the future.
We should be posting some new screenshots in the near future.
Well here it is the first screenshot
released of Plague running on the Quake2 engine, the area being shown is
still very much under contruction though so there is a good chance the
area will change.
I also got the chance to revamp
the screenshot area, so now people will know what screenshot was taken
from where, as there seems this has caused a bit of confusion since people
couldn't tell if some of the screenshots were from q1 or 2. Since
quake2 lets you change the FOV to get rid of the weapon we now wont have
to look at the ugly pink thing any more.
Well for a while progress on
Plague has been haulted due to various problems in the way quake2 handles
palettes, but we have finally worked out the problems atleast to some degree
and now are back into production. We are still in desperate need
of help with the project but atleast now we are working hard to get the
tc done. So hopefully soon we'll have something new to show.
We are in desperate need
of modellers, and level designers now so send in those applications
Just letting you know we arent
dead or anything, despite the fact that we are working with a skeleton
crew currently. (send in
those applications!) Frozenshade who was currently doing models for Plague
has recently been working on a cool .cin residue animation, which may or
may not be released before the tc is, we are still working out technical
issues with the tc(palette stuff, read my post on converted's
message board for more info) and ironic is starting to impliment some really
cool secret game design things. My deathmatch level for standard
quake2 is nearing completion and will be downloadable from here when its
done. (it will eventually become a plague dm level).
Also I re-added a link to
my dot plan
The 3 new screenshots from the
interview with milamber are now up locally, so go check 'em out in the
screenshot section
January
22, 1998 - later that same day... |
Wow, two updates in one day,
something must be wrong :-)
anyways I fianlly got some
time to work on the other area's of the site so now everything should be
up to date
The team section has finally
been finished and updated, now I have to start working on the other sections
of the site.
Did a brief update to the features
page, the members/team page is still really out of date, but I will try
and fix it up ASAP,
the release date of plague
may also slip, due to the massive amount of shifting in the team going
on, however we will soon be able to start releasing screenshots and stuff
again.
Departures:
Frozenshade - lack of
time
Parn - lack of time/RL
Skitzo - disapeared
Deathwish - disapeared
Wow another long time between
updates, but no we haven't been doing nothing in fact we are probably being
more productive now then we have even been in the past, hopefully I will
soon be able to put up something new for you to look at, the plague team
has done some growing since the last update:
New team members:
Nim!Rod - our sound
guy
Wondercow - modeller
IrONic - coder
Sorry this page hasnt been updated
in a while, we are currently dealing with the q1 to q2 conversion and the
issues surrounding that, soon regular updates will return again.
The other pages on the plague
site are kinda out of date right now, they will be updated shortly
Team rumblings: Rage
dropped out of the TC and Skitzo33 has joined as a level designer.
This is the newest shot from
mission 1, also if you send me and email regarding plague and I dont reply
chances are my isp screwed it up, so keep sending it until I give you a
reply, the conversion of the bulk of the work for plague to quake2
will begin shortly.
Here is a new screenshot from
Mantis's level:
The web
page has had a complete makeover, and the problem of graphics in the remote
area has been fixed, the info/features list has also now been moved over
to the menu bar area.
Quake2
is almost out (yay!), work on coding will start slightly after that
The
old news has been taken down, and will probably be archived later
The Plague page has risen again!
After working out some problems we have arrived at quake2.com, a graphic
overhaul will be done on this page, within the next few weeks.
If you are wondering why
we dispeared for a week or so before reapearing the reason is that just
after we had decided to move to quake2.com some idiot on mindtrap deleted
everything on the server including the plague page, and didnt want to re-upload
everything to mindtrap since we were moving
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