We've searched the net trying to find the best utilites that will
help you along your editing adventures.
Level Editors |
Worldcraft |
1.3mb |
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QERadiant |
|
The Win95 friendly version of id's QE4. Link to website. |
Qoole |
|
Link to web site |
BSP |
1.68mb |
|
QuArK |
768k |
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qED |
|
Link to web site |
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Pak Utilities |
PakExplorer |
84k |
Pak creator/extractor that works well with Quake2. |
|
Compiling Utilities |
Q2Tools |
255k |
QBSP3, QVIS3, and QRAD3; what you need to compile your Quake2 map |
gddqbsp2_103 |
89k |
rewritten version of qbsp3 |
gddqvis3_100 |
64k |
this goes with gddqbsp2_103 |
gddqrad3_102 |
76k |
this goes with gddqbsp2_103 and gddqvis3_100 |
Quake2 Souce/QE4 Editor |
1.64mb |
The official id software QE4 Quake2 editor as well as all the source goodies for Quake2. |
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Editor Utilities |
QE4 Manual |
1.68mb |
This is the manual written by Gateway from Rogue |
Q2
Entity Specs |
16k |
by Kevlar of |24| |
colormap.zip |
36k |
This file (colormap.pcx) is required
by some editors to be extracted from the Quake2 pak0.pak file. To save you some time, here
it is :) |
|
General Utilities |
glcolor |
110k |
A slick little program to generate Q2
_color attribute string values from windows RGB settings |
Wally the Wal Editor |
web site link |
We're talking fully functional native .wal editor here. |
PhotoShop .Wal Plugin |
|
Photoshop plugin that allows you to save images directly to the Q2 .wal texture |
QuakeDM |
134k |
A utility that converts any Doom1/2 .wad into a Quake1 .map file. Written by Michael
Stokes |
Current tutorials |
43k |
A zip containing all the tutorials available here at the Workshop (as of 2-2-1998) in HTML |
Surface Attributes |
4k |
A copy of the Q2 brush surface attribute specs |
Q2 Palette |
9k |
5 versions of the Q2 palette, depending upon your need |