Show up with a BOOM!
 
            Here’s a small tutorial of a quite simple trick that I’ve never seen in a level
            before. If somebody already used it I apologize for claming to be the inventor ;)

             …so what does it do?

            Well, by adding two entities to the "misc_teleporter misc_teleporter_dest"
            concept it will get a little more spectacular.

 
1.        Make a room with light and a info_player_start.
 

2.        Place a misc_teleporter and a misc_teleporter_dest and link them
           with target and targetname.

 
3.        Create a target_explosion and place it right above the misc_teleporter_dest.
           Give it a targetname like "boom".Set the delay to about 0.2 and the dmg to 0
           (if you set the dmg to a value above 0 you will take damage when teleporting to
           that destination)

4.        Create a small brush (preferably with the trigger texture) about 16x16x16 in size
           and place it 16 units above the misc_teleporter.

 

5.        Make the brush a trigger_multiple and give it the target "boom". Set the delay
           to 0.2 and wait to 1.

 6.       Compile the map and instead of just appearing at the misc_teleporter_dest you will show up in a BOOM.

 7.       Still lost? Load up the example.
 

                                                                                                        Happy Days
                                                                                   Johan "Pax" Steinholtz