Sardaukar
Title: |
Sardaukar |
Date: |
6/10/1998 |
Filename: |
sardauk.bsp |
Author: |
Noel "Taltos" Weer |
Email Address: |
nsweer@ice.net |
Web Page: |
Quake Workshop |
Description: |
A Q2 deathmatch level. Solid in 1 on 1 testing. Good for about 4.
Not much heavy play above that so not sure. |
Additional Credits to: |
The Quake Workshop Mailing List for always great beta feedback,
Ramshackle
for the top notch levels to peruse and analysis to help
with design, & id software (of course). |
Play Information
|
Single Player: |
Look around only. |
Deathmatch: |
Yes, best (I think) at 2-6. |
Deathmatch: |
Yes, best (I think) at 2-6. |
Construction
|
Base: |
New level from scratch |
Editor used: |
qED 2 |
Known Bugs: |
One or 2 misaligned textures just found. |
Build Time: |
about a week |
Compile machine: |
P200 with 64M SDRAM |
QBSP Time: |
433 sec |
QVIS Time(level 4): |
121 sec |
QRAD Time (extra): |
814 sec |
Other Info
|
The r_speeds crept up during the build process, and
passed what my initial target was. It is fine for bot or LAN play on
a capable machine, but prolly a bit too high for net play. |
Feedback always welcome. Oh, I have these halls saved
qED group file format. Drop me a note if you think you have a good use
for them and you use qED. They look great with other textures too. |
Actura Software MAY NOT do anything with these files. Neither may
you distribute without this accompanying info file, and no monetary
compensation can be garnered from addition of this level thru
distribution on a cd. (If you are reading this and you paid for the
level - oops. email me. you got ripped.)
Public distribution via Internet/BBS's without charging money is accepted.
Magazine cover CD's are generally okay if you ask me first,
and send me a free copy.
-
Brushes |
1031 |
Entities |
69 |
Unique Textures |
19 |
Total Textures |
5928 |
-
ammo_bullets | 2 | | item_health_mega | 1 |
ammo_cells | 1 | | item_health_small | 11 |
ammo_grenades | 1 | | item_power_screen | 1 |
ammo_shells | 3 | | item_quad | 1 |
func_plat | 2 | | misc_teleporter | 1 |
func_timer | 1 | | misc_teleporter_dest | 1 |
func_wall | 2 | | target_speaker | 10 |
info_player_deathmatch | 9 | | target_splash | 1 |
info_player_start | 1 | | weapon_chaingun | 1 |
item_adrenaline | 1 | | weapon_grenadelauncher | 1 |
item_armor_jacket | 1 | | weapon_machinegun | 1 |
item_armor_shard | 8 | | weapon_rocketlauncher | 1 |
item_health | 3 | | weapon_shotgun | 1 |
item_health_large | 1 | | weapon_supershotgun | 1 |
-
e1u1/ceil1_3 | 115 | | e2u3/green3_2 | 521 |
e1u1/ceil1_4 | 176 | | e2u3/green3_3 | 64 |
e1u1/ceil1_8 | 319 | | e2u3/lead1_2 | 1521 |
e1u1/clip | 227 | | e2u3/metal5_1 | 384 |
e1u1/grnx2_5 | 9 | | e2u3/metal5_2 | 26 |
e1u1/metal1_8 | 77 | | e2u3/metal8_1 | 13 |
e1u1/sewer1 | 12 | | e3u1/floor2_8 | 381 |
e1u1/sky1 | 66 | | e3u3/arvnt1_4 | 1238 |
e1u1/yellow1_2 | 123 | | e3u3/bluelite | 46 |
e2u3/green3_1 | 610 | |
Iniitally Generated by MapStats v0.7b
June 10, 1998 9:23:39 am
Further modified by Noel S. Weer