Monster_fixbot + Func_object_rotate
You may have seen those little robot things flying around in
some of the levels fixing things, well i'm gonna show you how it's done.
1.Create a room and place a player start and light in there.
2.On one wall place a light texture there or something that looks like it's giving of sparks.
3.Near there place a brush and associate it with a func_object_repair (don't worry about the brush you made for it as it doesn't show up in the level).
4.Give the func_object_repair these values.
targetname t1
5.Place a monster_fixbot entity into the level and give it these values
spawnflags 4
target t1
6.What will happen now is that when you start
the level the fixbot will roam around until it reaches the repair entity and proceed to
fix it, once it's done the spark's and flashing lights will stop and it will roam until it
reaches the next one.
The fixbot will not attack you unless you attack it, but you can set the spawnflags to
changed that :-)
Other Settings :-
Spawnflag | Value |
Ambush | 1 |
Trigger Spawn | 2 |
Fixit | 4 |
Take off | 8 |
Landing | 16 |
Most of these a pretty obvious so play around with them until you have the one you want.
Download the example map
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