The following are some of the more commonly requested tutorials on basic construction techniques. If you have a question about how to build or use a particular piece of architecture, use the email link at the bottom of the page to let us know, and we'll get a tutorial posted for it. This list is very short right now, cause I just got it started! Expect more and more examples in the next few weeks.
Ladders | Ladders needs no ther explanation |
Flowing Water | How to make the water flow in a given direction |
Create transparent glass, both solid and shootable |
How to create an elevator that makes multiple stops |
sky | Get that damn cool sky in your level today |
Rotating space texture | Make your space rotate like the boss level in Quake2 |
path_corner | Used to make a path for monsters to walk |
Incremental Rotation | make a rotating entity only turn a little bit each time it is triggered |
HINT Brushes and Sky Bug | Learn about seeing through sky brushes into rooms and using HINT brushes to stop it from messing you up. |
Power Cubes | Place power cubes into your level |
Floating crates | Make a crate float in water |
Air Strike | Make a viper plane drop it's bombs |
Teaming entities | What the team key does to func_trains |
Crates on a conveyor belt | have crates travelling along in your warehouse levels |
Crate Crane | A crane that carries a crate around. Also good for warehouse levels. |
Gib Spin Crusher | A spinning crusher that squashes the insane marines. |
Gib Pipe Crusher | A pipe crusher that spits out the insane marines as gibs. |
Point_combats with monsters | make a monster set the alarm off |
Clip brushes | Keep the player from getting caught on obstructions |
Quake 1 style teleporter box | An alternative to the standard Q2 teleporter |
Keyed doors | Use the door after it's been keyed open |
Transistor-Like Logic Gates | Sophisticated method of creating traps that require certain conditions met. |
Force fields | Force fileds |
Hint Texture | Written by Xian (id software) |
Hint brushes | a Graphical explanation on using the hint brush/texture |
rotating_lights | as seen in the xatrix mission pack |
Exploding crate thing | a crate will drop of an explosive charge |