Monster_fixbot + Func_object_rotate



You may have seen those little robot things flying around in some of the levels fixing things, well i'm gonna show you how it's done.

1.Create a room and place a player start and light in there.

2.On one wall place a light texture there or something that looks like it's giving of sparks.

3.Near there place a brush and associate it with a func_object_repair (don't worry about the brush you made for it as it doesn't show up in the level).

f_repair.jpg (16407 bytes)

4.Give the func_object_repair these values.

targetname  t1

5.Place a monster_fixbot entity into the level and give it these values

spawnflags  4
target  t1

6.What will happen now is that when you start the level the fixbot will roam around until it reaches the repair entity and proceed to fix it, once it's done the spark's and flashing lights will stop and it will roam until it reaches the next one.
The fixbot will not attack you unless you attack it, but you can set the spawnflags to changed that :-)

Other Settings :-

Spawnflag Value
Ambush 1
Trigger Spawn 2
Fixit 4
Take off 8
Landing 16

Most of these a pretty obvious so play around with them until you have the one you want.

Download the example map


Comments & Questions to
Quake Workshop