Rotating Lights
Having played through half of the Quake 2 mission pack : The Reckoning, i found that
there is now rotating lights in there. This tutorial will show what you can do with this very easy entity. 1.make a room and place a player start and a normal light 2.place the entity for the rotating light but if your editor doesn't support the new
mission pack yet then just alter the classname of any entity and make it a rotating_light. 3.okay give it the following values. light 300 you can mess with these setting to your likeness and you can also give it a colour. 4.Don't worry about creating a light fixture for it as it's automatically put in the
level when you place the entity in there. you can have it start on or have it triggered by an event. you could walk into a room
and the alarm goes off then these lights kick into action :) /me make's haste and add's this to my level. Comments & Questions to
They look like the lights you found on police/fire trucks etc...
angle 0
Spawnflags 1 (if being triggered)
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