Air Strike
A handy little tutorial submitted to the Workshop
by [DW]Maverick for how to construct a level
that calls in an marine airstrike.
This level took me awhile to figure out,but after
you get how to do it its not that complicated.
- Make a large room with enought space for a bomb to
be dropped in(ie,make it about 1200 units long and 700 units high)and put some lights in
it and a pad.
- Put a start position, a trigger_multiple, a
trigger_key,a target_help, an key_airstrike marker,and a viper.Call the viper something
like "boom".make the trigger multiple target the trigger key and give the
trigger key a target of "boom". And put the trigger_multiple right over the pad
you made.
- Make the trigger key have a item
"key_airstrike_marker", and give the airstrike marker a target of
"help1" and set the name of the target help to be "help1". Then give
the target_help a message of "Place Airstrike Marker\non pad".
- Make 3 path corners high in the air that lead across
the level and give the 1st one a name of "t1" and target of "t2". Make
the second have a name of "t2" , a target of "t3", and a pathtarget of
"drop". Make the third have a name of "t3".
- Then make a misc_viper_bomb,give it a name of drop,
and give it a target of "hit", give it an angle and damage of your choice(not
too high or youll kill yourself), and then put it in the exact same spot as the second
path corner. Make a path corner close to the ground and give it a name of "hit".
- Make the viper target "t1".
- compile your level and try it out.
[DW]Maverick
Full sample .map, .bsp, and
this text.