target_speaker

We'll help you put the ambience in your level

With Quake2 you can now have any sound thats in the .apk file playing in your level, from the radio-chatter to the banging pipes, we'll show you how it's done

1.Firstly, create a good sized room (300x300x300) and place your info_player_start and a light in there.

2.Now place and entity in there and link it to a "target_speaker".

3.We now want to tell it what .WAV to play, set it's spawnflags and key so it looks like this

"noise" "world/amb22.wav"

4.You can look through the .pak file and choice the file you want to play.

5.If it's an ambient sound make sure your editor has it set to be looped through the entire level and not just played once.

6.Compile your map and go into Quake2 and listen to them spooky sounds :-)

 


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