ModEls- Unreal Tournament

- ABBEY -
Extra Bonus skins for Abbey can be downloaded here

Click Image Above for full Poster image

BACKGROUND
Abbey Chase is the lead character from J.Scott Campbells action comic 'Dangergirl'

I originally intended for this to be just a general female player model that would be easily customisable for other skinners. Most player models are fairly oddly shaped and dont lend themselves well to custom skins, but Abbey is a fairly plain shape and should be good for a variety of character skins. (Although she is fairly stylised in comic book proportions).
She became Abbey as I was reading Dangergirl at the time and realised she had the same proportions. :)

This is the first model I have created with extra animation elements (two for the hair and two for her ample 'attributes')

Extra cheers for this model go out especially to Alphawolf and the chaps on the Polycount UBB for helping me add extra bits to Biped. (big up to KingOfDaveness, John Sheffield, and Alcor)

USING ABBEY ON A NETWORK (LAN)

If you run a server using this model, please add these lines to unrealtournament.ini under all the others in [engine.gamengine]
I have specified the umod to do this automatically, but for some reason it misses the 6Abbey line out so you will have to add it by hand.

ServerPackages=6Abbey
ServerPackages=AbbeySkins

Download ABBEY!
Extra Bonus skins for Abbey can be downloaded here

EDITING ABBEY
If you plan on making new skins for Abbey heres some info you will need:
Abbey uses a single 256*256 texture for ease of editing, and this is a Teamcolour skin (which means you need 5 to make a complete set..... a normal skin and red, blue, green and gold variants)
Also note that nearly all of this skin is mirrored except for the face. This means that the skin will be symmetrical in every way. (So avoid writing text on the skin).

Skinmeshes: - 6Abbeymesh.zip
In the file are is 6abbeymesh512.tga (512*512)
If you paint in 2d like me i'd suggest resizing the image to 400*512 as this is an easier aspect to work with (not so squashed).
Either way, when you are happy with the skin you will have to squash it down to 256*256 for it to work in Unreal.

3d files:
6Abbey3ds.zip