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ABBEY -
Extra Bonus skins for Abbey can be
downloaded here
Click Image Above for
full Poster image
BACKGROUND
Abbey Chase is the lead character
from J.Scott Campbells action comic 'Dangergirl'
I originally intended for this to be
just a general female player model that would be
easily customisable for other skinners. Most
player models are fairly oddly shaped and dont
lend themselves well to custom skins, but Abbey
is a fairly plain shape and should be good for a
variety of character skins. (Although she is
fairly stylised in comic book proportions).
She became Abbey as I was reading Dangergirl at
the time and realised she had the same
proportions. :)
This is the first model I have
created with extra animation elements (two for
the hair and two for her ample 'attributes')
Extra cheers for this model go out
especially to Alphawolf and the chaps on the
Polycount UBB for helping me add extra bits to
Biped. (big up to KingOfDaveness, John Sheffield,
and Alcor)
USING ABBEY ON A NETWORK
(LAN)
If you run a server using this
model, please add these lines to
unrealtournament.ini under all the others in
[engine.gamengine]
I have specified the umod to do this
automatically, but for some reason it misses the
6Abbey line out so you will have to add it by
hand.
ServerPackages=6Abbey
ServerPackages=AbbeySkins
Download ABBEY!
Extra Bonus skins for Abbey can be
downloaded here
EDITING ABBEY
If you plan on making new skins for
Abbey heres some info you will need:
Abbey uses a single 256*256 texture for ease of
editing, and this is a Teamcolour skin (which
means you need 5 to make a complete set..... a
normal skin and red, blue, green and gold
variants)
Also note that nearly all of this skin is
mirrored except for the face. This means that the
skin will be symmetrical in every way. (So avoid
writing text on the skin).
Skinmeshes: - 6Abbeymesh.zip
In the file are is 6abbeymesh512.tga (512*512)
If you paint in 2d like me i'd suggest resizing
the image to 400*512 as this is an easier aspect
to work with (not so squashed).
Either way, when you are happy with the skin you
will have to squash it down to 256*256 for it to
work in Unreal.
3d files:
6Abbey3ds.zip
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