CommandInfo
+attack / -attackDescription: When attack is active, the player is firing their current weapon.
+back / -backDescription: When back is active, the player is moving backwards.
+forward / -forwardDescription:When forward is active, the player is moving forwards.
+klook / -klookDescription: When klook is active forward and back become lookup and lookdown respectively.
+left / -leftDescription: When left is active, the player is turning left.
+lookdown / -lookdownDescription: When lookdown is active, the player's view is moving down.
+lookup / -lookupDescription: When lookup is active, the player's view is moving up.
+mlook / -mlookDescription: When mlook is active, moving the mouse forwards and backwards performs a lookup and lookdown respectively.
+movedown / -movedownDescription: When movedown is active the player is swimming down in a liquid or crouching.
+moveleft / -moveleftDescription: When moveleft is active the player is strafing left.
+moveright / -moverightDescription: When moveleft is active the player is strafing right.
+moveup / -moveupDescription: When moveup is active the player is swimming up in a liquid or jumping.
+right / -rightDescription: When right is active the player is turning right.
+speed / -speedDescription: When speed is active the player is running.
+strafe / -strafeDescription: When strafe is active +left and +right function as +moveleft and +moveright strafing in that direction.
+use / -useDescription: ?
aliasSyntax: alias <name> [command]

Description: From techinfo.txt:

The alias command is used to create a reference to a command or list of
commands. When aliasing multiple commands, or commands that contain
multiple words (such as "fraglimit 50"), you must enclose all the commands
in quotation marks and separate each command with a semi-colon.

Example of an alias that changes some Deathmatch server parameters:

alias net_game "hostname my_server ; fraglimit 15 ; timelimit 15"
Note: Using alias without the [command] option will erase the alias specified in <name> Also, simply typing "alias" will produce a list of all the aliases.
allow_downloadDescription:Allows clients to download maps, models, etc. from server.

Default: 1

Credit: Jonas Nordlund.

basedirDescription: Sets the base directory (ie. where the q2test.exe file is located)

Default: "."

bindDescription: Binds a key to a command. Works identically to Quake's bind.
bindlistDescription: Lists all currently bound keys.
bob_pitchDescription: Sets how much player pitches during bob.

Default: 0.005

bob_rollDescription: Sets how much player rolls during bob.

Default: 0.002

cdDescription: Controls the CD player.
  • eject
  • info
  • loop
  • off
  • on
  • pause
  • play
  • resume
cd_volumeDescription: Sets the volume for CD audio.

Default: 1

cddirDescription: Sets the directory where the CD is located.

Default: ""

centerviewDescription: Centers the view.
changingDescription: Displays the "Loading" plaque
cheatsDescription: Enables cheats (ie. the "give" commands, and "god")

Default: 1

cl_anglespeedkeyDescription: Sets the multiplier for how fast you turn when running.

Default: 1.5

cl_backspeedDescription: Sets backward movement rate.

Default: 400

cl_forwardspeedDescription: Sets forward movement rate.

Default: 400

cl_maxfpsDescription: Sets the maximum FPS for the client. Interesting from a handicapping perspective.

Default: 1000

cl_movespeedkeyDescription: Sets multiplier for how fast you move when running.

Default: 2

cl_nodeltaDescription: Turns on/off delta compression a la quakeworld.

Default: 0

cl_pitchspeedDescription: Sets how fast you look up and down with keyboard.

Default: 150

cl_runDescription: Makes player always run when set to 1. Similar to Quake's +speed.

Default: 0

cl_shownetDescription: Toggle the display of current net status.

Default: 0

cl_sidespeedDescription: Sets how quickly you strafe.

Default: 350

cl_stereo_separationDescription: Sets the degree of stereo separation.

Default: 0.4

cl_testparticlesDescription: When set to 1, creates an array of particles streching out in front of you and continuing up to the nearest wall. Has the side-effect of disabling all other particle effects.

Default: 0

Credit: Moebius.

cl_timeoutDescription: Time to wait for signal before giving up and assuming disconnected (net play).

Default: 60

Credit: Moebius.

cl_upspeedDescription: Sets how fast you move up and down in liquids.

Default: 200

cl_yawspeedDescription: Sets how quickly you turn left or right with the keyboard.

Default: 140

clearDescription: Clears the console.
cmdDescription: Executes a command (ex. "cmd help"). More info on this would be nice :)
cmdlistDescription: Lists all the console commands.
con_notifytimeDescription: Sets how long messages stay at top of screen.

Default: 3

condumpDescription: Writes current console buffer to a file.
connectDescription: Connects to a server. *Disabled in q2test*
coopDescription: Turns on/off cooperative mode.

Default: 0

Note: This setting takes effect for the next map loaded.

crosshairDescription: Selects crosshair:
  • 0 = no crosshair
  • 1 = cross
  • 2 = red dot
  • 3 = angle

Default: 0

cvarlistDescription: Lists all the console variables and their current settings, as well as some flags. *more info forthcoming*
deathmatchDescription: Turns on/off deathmatch mode.

Default: 0

Note: Dying in "deathmatch 1" results in Q2test exiting. Also, this setting takes effect for the next map loaded.

debuggraphDescription: Draws some sort of debugging graph, possibly overwriting the statusbar. Dosen't do much on my machine.

Default: 0

dedicatedDescription: Sets dedicated server flag?

Default: 0

demomapSyntax:demomap <demoname.dm2>

Description: Plays a demo. See the map command for more detailed info.

developerDescription: When enabled, q2test dumps a whole lot of developer info to console.

Default: 0

Credit: Moebius.

disconnectDescription: Disconnects client from current server.
dm_respawnDescription: Possibly changes the deathmatch respawn logic? Any info please mail me.

Default: 2

dropDescription: Drops the currently carried inventory item.
dumpuserSyntax: dumpuser <userid>

Description: Displays user info. Same as user command in QuakeWorld.

Credit: Moebius.

echoDescription: Echos text to console.
errorDescription: Quits quake with an error dialog box. Takes a text string parameter as the error message.
execDescription: Execs a file within the current path. *It seems that id has limited this command to exec'ing ONLY files named "config.cfg" or "default.cfg" in q2test.exe*

Credit: Someone.

fixedtimeDescription: When set to 1, allows the game time to go as fast as the computer can run.

Default: 0

Credit: Club-POST.

flushmapDescription: ?

Default: 0

force_centerviewDescription: Forces view to center, regardless of look mode (+mlook, +klook, +lookup or +lookdown).
fovDescription: Sets the player field of vision. Defaults to 90.

Note: Q2test seems to reset this cvar upon loading of a new map. :(

fraglimitDescription: Sets the fraglimit for deathmatch games.

Default: 0

freelookDescription: Enables freelook. A non-toggle mlook command.

Default: 0

g_select_emptyDescription: Allows you to select weapons for which you have no ammo.

Default: 0

Credit: Club-POST.

g_unlimited_ammoDescription: Gives you unlimited ammo for all weapons.

Default: 0

Credit: Club-POST.

gameDescription: Sets your "game" directory. Works like the Quake "-game" parameter.

Default: ""

gamemapSyntax: map <map.bs2>

Description: Loads a map. See the map command for more detailed info.

giveDescription: Gives various items.
  • adrenaline
  • airstrike marker
  • all
  • ammo pack
  • ancient head
  • armor shard
  • bandolier
  • bfg10k
  • blaster
  • blue key
  • bullets
  • cells
  • chaingun
  • combat armor
  • commander's head
  • data cd
  • data spinner
  • environment suit
  • grenade launcher
  • grenades
  • invunerability
  • jacketarmor
  • machinegun
  • mines
  • nuke
  • power cube
  • power shield
  • pyramid key
  • quad
  • railgun
  • rebreather
  • red key
  • rocket launcher
  • rockets
  • security pass
  • shells
  • shotgun
  • silencer
  • slugs
  • super shotgun
  • quad damage
gl_3dlabs_brokenDescription: ?

Default: 1

gl_bitdepthDescription: ?

Default: 0

gl_cullDescription: ?

Default: 1

gl_clearDescription: ?

Default: 0

gl_drawbufferDescription: ?

Default: GL_BACK

gl_driverDescription: Currently selected GL driver. Can be:
  • 3DFXGL
  • PVRGL
  • REF_GL

Credit: Moebius.

gl_ext_gammaDescription: ?

Default: 1

gl_ext_multitextureDescription: ?

Default: 1

gl_ext_palletedtextureDescription: ?

Default: 0

gl_ext_pointparametersDescription: ?

Default: 1

gl_ext_swapinternalDescription: ?

Default: 1

gl_flashblendDescription: By default, glquake just draws a shaded ball around objects that are emitting light. Clearing this variable will cause it to properly relight the world like normal quake, but it can be a significant speed hit on some systems.

Default: ?

gl_finishDescription: This causes the game to not issue a glFinish() call each frame, which may make some hardware run faster. If this is cleared, the 3dfx will back up a number of frames and not be very playable.

Default: ?

gl_lightmapDescription: This command shows the lightmap without the textures, with textures just on the entities.

Default: ?

gl_logDescription: Logs all gl operations performed to a file.

Note: Q2 is very slow when it logs, and the log size is HUGE (8.93Mb for 10 seconds of loging).

Credit: Moebius.

gl_modulateDescription: ?

Default: 0

gl_monolightmapDescription: ?

Default: 0

gl_nobindDescription: ?
gl_picmipDescription: This causes all textures to have one half the dimensions they otherwise would. This makes them blurry, but very small. You can set this to 2 to make the textures one quarter the resolution on each axis for REALLY blurry textures.

Default: ?

gl_playermipDescription: This is similar to picmip, but is only used for other players in deathmatch. Each player in a deathmatch requires an individual skin texture, so this can be a serious problem for texture management. It wouldn't be unreasonable to set this to 2 or even 3 if you are playing competitively (and don't care if the other guys have smudged skins). If you change this during the game, it will take effect as soon as a player changes their skin colors.

Default: ?

gl_polyblendDescription: This switch enables coloration of view when one has a powerup, is in the water, etc. To disable, set to 0.

Default: 1

gl_round_downDescription: OpenGL only allows textures to repeat on power of two boundaries (32, 64, 128, etc), but software quake had a number of textures that repeated at 24 or 96 pixel boundaries. These need to be either stretched out to the next higher size, or shrunk down to the next lower. By default, they are filtered down to the smaller size, but you can cause it to use the larger size if you really want by using "gl_round_down 0". This will generally run well on a normal 4 MB 3dfx card, but for other cards that have either worse texture management or slower texture swapping speeds, there are some additional settings that can drastically lower the amount of textures to be managed.

Default: 1

gl_saturatelightingDescription: Makes lighting very bright, bleaches colors in Q2test. Similar to Quake's "r_fullbright" command.

Default: 0

Credit: Moebius.

gl_shadowsDescription: Draw shadows in openGL mode.

Default: 1

Note: There have been reports of this command not working. If you have any more info, or the ability to test this command on multiple kinds of GL hardware, email me.

gl_showtrisDescription: ?
gl_skymipDescription: ?

Default: 0

gl_stringsDescription: Outputs information about chipset, drivers, and supported options.

Credit: Moebius.

gl_swapinternalDescription: ?
gl_texturemodeSyntax: gl_texturemode <mode>

Description: Mode can be one of the following:

  • GL_NEAREST: Sets texture mapping to point sampled, which may be faster on some GL systems (not on 3dfx).
  • GL_LINEAR_MIPMAP: This is the default texture mode.
  • GL_LINEAR_MIPMAP_LINEAR: This is the highest quality texture mapping (trilinear), but only very high end hardware (intergraph intense 3D / realizm) supports it. Not that big of a deal, actually.

Default: GL_LINEAR_MIPMAP

gl_ztrickDescription: Glquake uses a buffering method that avoids clearing the Z buffer, but some hardware platforms don't like it. If the status bar and console are flashing every other frame, clear this variable.

Default: ?

godDescription: Enables "immortal" mode.
graphheightDescription: ?

Default: 32

graphscaleDescription: ?

Default: 1

graphshiftDescription: ?

Default: 0

gun_modelDescription: ?
gun_nextDescription: Shows the next weapon model animation frame, outputting the frame number to console.

Credit: Moebius.

gun_prevDescription: Shows the previous weapon model animation frame, outputting the frame number to console.

Credit: Moebius.

gun_xDescription: Sets the offset of the weapon model in the x direction.

Default: 0

Credit: Alexander Cohen

gun_yDescription: Sets the offset of the weapon model in the y direction.

Default: 0

Credit: Alexander Cohen

gun_zDescription: Sets the offset of the weapon model in the z direction.

Default: 0

Credit: Alexander Cohen

handDescription: Sets the "handedness" of the player.
  • 0 = right handed
  • 1 = left handed
  • 2 = "center" handed (a la Quake)
The firing location as well as weapon models are changed (no model for center handed).

Default: 0

heartbeatDescription: Sends out a status update to the server set with "setmaster"

Credit: David Spana.

host_speedsDescription: Toggle the display of total time, server time, graphics time and sound time in milliseconds. The numbers represent the amount of time spent in each subsystem.

Default: 0

hostnameDescription: Sets your computers hostname.

Default: unnamed

imagelistDescription: Prints out a large image list to console. The list includes textures, skins, menu graphics, etc. The command also outputs a total texel count.

Credit: Moebius.

impulseDescription: Seems to be identical to Quake's impulse command, although weapon selection has now been changed to utilize the "use" command.
in_initjoyDescription: ?

Default: 1

in_initmouseDescription: ?

Default: 1

in_joystickDescription: ?

Default: 0

in_mouseDescription: Set this variable to 0 to release the mouse when Quake2 is in windowed mode. Similar to WinQuake's _windowed_mouse command.

Default: 1

Credit: XP-JamminJim

infoDescription: Outputs some interesting server info to console:
  • map
  • dm_respawn
  • g_unlimited_ammo
  • samelevel
  • noexit
  • teamplay
  • timelimit
  • fraglimit
  • skill
  • coop
  • deathmatch
  • cheats
  • maxclients
  • version
  • hostname

Credit: Moebius.

invdropDescription: Drops the currently selected inventory item right in front of you. This can include things like quad damage, weapons, ammo, etc.

Credit: Jonas Nordlund.

invenDescription: Brings up inventory screen.
invnextDescription: Moves to next inventory item.
invprevDescription: Moves to previous inventory item.
invuseDescription: Uses currently selected inventory item.
ipDescription: Sets your IP address?

Default: localhost

joy_advancedDescription: ?

Default: 0

joy_advaxisrDescription: ?

Default: 0

joy_advaxisuDescription: ?

Default: 0

joy_advaxisvDescription: ?

Default: 0

joy_advaxisxDescription: ?

Default: 0

joy_advaxisyDescription: ?

Default: 0

joy_advaxiszDescription: ?

Default: 0

joy_forwardsensitivityDescription: Controls sensitivity for moving forward and backwards with joystick.

Default: -1

Credit: Moebius.

joy_forwardthresholdDescription: Controls how far joystick must be moved from center for Quake 2 to register movement.

Default: 0.15

Credit: Moebius.

joy_nameDescription: ?

Default: joystick

joy_pitchsensitivityDescription: When joystick is in +mlook mode, controls sensitivity for looking up and down.

Default: 1

Credit: Moebius.

joy_pitchthresholdDescription: When joystick is in +mlook mode, controls how far joystick must be moved from center for Quake 2 to register looking up or down.

Default: 0.15

Credit: Moebius.

joy_sidesensitivityDescription: When joystick is in +strafe mode, controls sensitivity for moving left and right.

Default: -1

Credit: Moebius.

joy_sidethresholdDescription: When joystick is in +strafe mode, controls how far joystick must be moved from center for Quake 2 to register movement.

Default: 0.15

Credit: Moebius.

joy_wwhack1Description: ?

Default: 0

joy_wwhack2Description: ?

Default: 0

joy_yawsensitivityDescription: Controls sensitivity for turning left and right.

Default: -1

Credit: Moebius.

joy_yawthresholdDescription: Controls how far joystick must be moved from center for Quake 2 to register turning.

Default: 0.15

Credit: Moebius.

joyadvancedupdateDescription: ?
kickDescription: Kicks a player from a server.
killDescription: Reduces player health to 0.
killserverDescription: Kills currently running local server.
linkDescription: Unknown functionality. Any info please mail me.
loadSyntax: load <directory>

Description: Loads a saved game.

loadingDescription: Displays "Loading" plaque. Appears identical to "changing" command.
logfileDescription: Creates a file called "qconsole.log" in your data folder (quake2\baseq2 for now) logging all console commands and server messages until logfile is turned off.

Default: 0

Credit: Jaz'huis.

lookspringDescription: Toggles if the view will recenter after mlook is deactivated. Only works with the mouse and joystick.

Default: 0

lookstrafeDescription: Toggles if turn left and turn right will strafe left and right when mlook is active. Only works with the mouse.

Default: 0

m_filterDescription: By default, Quake 2's mouse input is "raw". Setting this to 1 makes Quake 2 average each pair of mouse coordinates, resulting in a smoother feel.

Default: 0

m_forwardDescription: Sets how quickly moving the mouse forwards and backwards causes the player to move in the respective direction.

Default: 1

m_pitchDescription: Sets how quickly you look up and down with the mouse when mlook is active. Identical to Quake's setting.

Default: 0.022

m_sideDescription: Sets how quickly you strafe left and right with the mouse.

Default: 0.8

m_yawDescription: Sets how quickly you turn left and right with mouse.

Default: 0.022

mapSyntax: map <map, demo, cinematic, or pic name>

Description: Here's an explaination straight from John Carmack himself:

To the client, demos (and cinematics, and static images) are considered special forms of maps.

To play a demo:
map demo1.dm2

To play a cinematic (not included in the test):
map idlog.cin

To display a static image:
map victory.pcx

This setup allows you to interleave other media between level transitions.

mapDescription: Set to the filename of the currently loaded map. This is a console variable, and is actually diffrent from the command "map"
map_noareasDescription: ?

Default: 0

maxclientsDescription: Sets the maximum number of clients for local server.

Default: 1

menu_audioDescription: Brings up audio menu.
menu_controlsDescription: Brings up controls menu.
menu_gameDescription: Brings up game menu.
menu_joinserverDescription: Brings up join server menu. *Disabled in Q2test*
menu_keysDescription: Brings up the individual key bindings menu.
menu_loadgameDescription: Brings up load game menu.
menu_mainDescription: Brings up main menu.
menu_playerconfigDescription: Probablly loads multiplayer setup menu. *Disabled in Q2test*
menu_quitDescription: Brings up quit y/n screen.
menu_savegameDescription: Brings up save game menu.
menu_startserverDescription: Brings up the start server menu.
menu_videoDescription: Brings up the video configuration menu.
messagemodeDescription: Enables message mode. All players see messages sent in this mode.
messagemode2Description: Enables message mode 2. Only players on your team see mesasges sent in this mode.
miscinfoDescription: ?

Default: null

modellistDescription: ?
msgDescription: ?

Default: 1

nameDescription: Sets the name of the player.
needpassDescription: ?

Default: ""

netgraphDescription: ?

Default: 0

nextserverDescription: Sets the next server to connect to.

Default: ""

Note:

nocdaudioDescription: Enables or disables CD audio. Similar to Quake's "-nocdaudio" parameter.

Default: 0

noclipDescription: Toggles no clipping mode. Allows player to walk through walls.
noexitDescription: Allows or disallows exiting levels in multiplayer games.

Default: 0

notargetDescription: Causes enemies to ignore your presence in singleplayer mode.

Credit: Alexander Cohen

packetDescription:

Syntax: packet <destination address> <contents>

passwordDescription: ?
pathDescription: Displays the current search path as well as any links.
pauseDescription: Pauses the game.
pausedDescription: Is the game paused? A nonzero value indicates true.

Default: 0

playDescription: Plays a wav file.

Syntax: play <soundfile>

Credit: Jonas Nordlund.

portDescription: Sets port. This setting is write protected in Q2test.

Default: 27910

precacheDescription: Precaches all files needed to run a map (done automatically when changing map). Does nothing from console.

Credit: Jonas Nordlund.

progDescription: ?
quitDescription: Exits quake, no questions asked.
r_drawentitiesDescription: ?

Default: 1

r_drawworldDefault: 1

Toggles rendering of the map.

Credit: Alexander Cohen

r_dspeeds "0"
r_fullbright "0"
r_lerpmodels "1"
r_lightlevel "0".
r_novis "0"Sets vising on or off. At 1, Q2 test is constantly drawing the entire level, even if it parts cannot be seen
r_speeds "0"
r_stats "0"
rate "25000"Sets rate a la quake world.
rcon
rcon_address ""
rcon_password ""
reconnectReconnects client to the last server connected to.

Credit: Alexander Cohen

record
run_pitch "0.005"Sets how much player pitches when running.
run_roll "0.005"Sets how much player rolls when running.
s_initsound "1"
s_khz "11"
s_loadas8bit "1"
s_mixahead "0.2"
s_show "0"
s_sounddir "sound"Sets the directory where Q2test looks for sounds.
s_volume "0.7"Sets the volume for sounds. Identical to the Quake 1 "volume" command.
s_wavonly "0"
samelevel "0"
saveSaves current game.
saySays something to everyone on currently connected server.
say_teamSays something to everyone on your team on currently connected server.
scr_centertime "2"
scr_conspeed "3"Sets how fast the console drops down.
scr_printspeed "8"
scr_showpause "1"Enables/disables the display of the "Paused" plaque when the game is paused.
scr_showturtle "0"Enables/disables the display of the turtle when the client is getting really crappy FPS.
screenshotTakes a screenshot.
sensitivity "9"Sets your mouse sensitivity.
serverinfo
serverrecord
serverstop
setSyntax: set <variable> <value> [u / s]

Description: Sets a variable. If the variable does not exist it will be created. These variables can be used by prefixing them with a "$" character, and their values can be examined by simply typing their names at console.

If anyone has any information on the "u" and "s" flags, email me.

Example:

set weapon "Blaster"
weapon
"weapon" is "Blaster"
use $weapon

Credit: Moebius and Achim Huegen.

setenv
setmasterSets the master server a la QuakeWorld.

Credit: Alexander Cohen

showclamp "0"
showdrop "0"
showpackets "0"
showtrace "0"
sizedownDecreases visible screen size.
sizeupIncreases visible screen size.
skill "1"Sets skill level for single player games. This does nothing in Q2test.
skin ""
skySyntax: sky <basename> <rotation> <x_axis> <y_axis> <z_axis>

Sky changes how the texture is mapped to the sky. Basename is the name of a sky texture set (sky1 is the only one in Q2test). Rotation is an integer value for the speed of sky rotation. Axies X, Y and Z are three booleans that indicate which axis to rotate on. Only appears to work in GL mode.

Example:  "sky sky1 100 0 0 1" will rotate the sky to the left horizonally spinning on the z-axis.

Credit: Jaz'huis

snd_restartRestarts the sound engine.
soundinfo
soundlist
spectator "0"
statusA really souped-up version of the Quake 1 status command. Tells cool info about all connected clients.
stop
stopsound
sv_gravity "800"
sv_maxvelocity "2000"
sv_noreload "0"
sv_rollangle "2"
sv_rollspeed "200"
sw_allow_modex "1"
sw_clearcolor "2"
sw_drawflat "0"
sw_draworder "0"
sw_maxedges "x"
sw_maxsurfs "0"
sw_mipcap "0"
sw_mipscale "1"
sw_mode "0.000000"
sw_polymodelstats "0"
sw_reportedgeout "0"
sw_reportsurfout "0"
sw_stipplealpha "0.000000"
sw_surfcacheoverride "0"
sw_waterwarp "1"Turns off software water warping. Identical to the Quake 1 "r_waterwarp" command.
team ""
teamplay "0"
timegraph "0"
timelimit "0"
timeout "65"
timerefresh
timescale "1"
togglechatDosen't seem to do anything...but sounds REALLY cool.
toggleconsoleDrops the console down.
unbindUnbinds a specific key.
unbindallUnbinds ALL keys. Use with caution.
useUses an item. A list of items is forthcoming.
userinfo
v_centermove "0.15"
v_centerspeed "500"
v_gun "1"Enables/disables drawing of your weapon model. Identical to Quake 1's "r_drawviewmodel" command.
vars
version "3.00 x86 02:53:32 Oct 19Displays the current Q2 version and build time.
vid_front
vid_fullscreen "1.000000"Enables/disables full screen graphics.
vid_gamma "0.700000"Sets video gamma correction level (aka brightness). Appears identical to Quake 1's gamma command.
vid_ref "soft"Sets/views the current renderer?
vid_restartRestarts the renderer.
vid_xpos "5"
vid_ypos "22.000000"
viewpos
viewsize "100.000000"Sets the absolute size of the active screen window.
waitDescription: Waits one game tic.
waveSyntax: wave <#>

Description: Causes your quake character to preform a gesture. The value of wave can be 0-4.

weapnextDescription: Advances to next weapon.
weapprevDescription: Falls back to previous weapon.
win_noalttabDescription: Enables/disables windows alt-tab switching.

Default: 0

z_statsDescription?
zombietimeDescription: ?

Default: "2