(Note: Old News may contain dead links)
|Tuesday July 21, 1998|
Of The Day:
For some reason I managed to avoid and always take the wrong passage to
get to the area where you enter this place.
1 new DM map by Michael Shand called The Rocket Lab This is one of the newer maps released a couple days ago that I had fun playing. The first thing that I will say about this map is it is "different." The texture selection used is a little on the strange side, but works. The map is small and feature's an underground elevator for access to the cool "see threw" tube. Going up this tube you will find the Quad. For some reason I managed to avoid and always take the wrong passage to get to the area where you enter this place. I think that was the fact that I was too busy running around chasing, or better yet, running into bots everywhere I turned. :P The BFG is on this level behind the wall, for those who like clearing out entire rooms. There are a lot of places that are heavy in the action department, especially with lots of bots roaming throughout the map. The architecture is nothing spectacular, or nothing that will open your eye as being stunning. It is just an ordinary map with a nice game flow that happens to play good as a DM level. Download it.
- Organized archives section
- Updated utilities section
- Fixed dead links
- Wasted an entire day sleeping in late.
around for a new TV at Circuit City, since mine no longer turns on.
|Monday July 20, 1998|
Of The Day:
I will be the first to go away from the norm and say that I liked the damn
I have decided to reopen this site again. Mainly because my life sucks and I am a bored person with a computer who likes playing Quake and reviewing maps. I apologize for the lack of some sort of update for about a year. It is amazing how time goes by so fast. I could have updated while I was gone, since I had a computer with me, but I was busy doing other things. I will be back on my regular schedule once again, updating more often, and more frequently starting today. I made today the official reopening of this site. The hit count on this site is at an all time low, and I plan to increase that.
I didn't get a chance to check out any maps during my entire vacation. I did however finally get a chance to play some of The Reckoning Mission pack from the people at Xatrix. The maps are awesome in this, and I highly recommend shelling out the money for this pack. Everything is top of the line in this, from the excellent level design, to the monsters, and even the few extra weapon’s thrown in give it a nice touch. I'm still trying to figure out why I continue seeing so many negative comments about this mission pack. It may not be a great leap forward with the few additions in the area of weapon's, but the bottom line is, it's fun! I will be the first to go away from the norm and say that I liked the damn thing.
next couple of day's, I will be busy looking for maps that I have missed,
and will review a few of them. I'm sure there are a couple maps that
will stand out and I will include. Missing literally an entire month
puts me way behind in reviewing, but I will make up the time aside from
my "real life" I have a few new idea's for this site, and will slowly
start building it up bigger and better to try to get it up on the level
so I can get it hosted. That is my only option, because this Zoom shit
doesn't cut it, and I'm not paying money for a site unless I know a lot
of people are going to visit it. Having it in all search engine's is one
thing, but getting it hosted draws the people. Once I get a decent
editor I can start doing some things that I want. Netscape Communicator
isn't exactly what you want to use for a site. Yes, I am one of the one's
who is resorting to the old school Composer right now, but that will change
- Reopened this site because I am a loser with no life.
- Added a couple map picture’s to DM section.
- Added links menu at bottom of every page, which makes it easier to go to any page from wherever you are.
- Increased size of buttons.
- Looked for a new HTML editor.
- All new Links Page
to remember my 8 free GeoCity account password's I have just for more MB's.
|Tuesday July 13, 1998|
BestQ2Maps is closed forever.
I'm back from vacation but have lost interest in reviewing maps.
This is going to be my last update for a while. I will be on vacation, and not exactly going to have the time to play any maps while I'm gone, even though I will have access to a computer. I know I will miss a lot of good maps coming in, but I will start off right where I left off as soon as I come back. I will look back during the time I was gone, and add the one's I think deserve mention, and mostly, the one's I like. There a lot of things I need to do when I get back. My number one priority is having all pictures displayed in the map section to give you a preview of the each individual map. My second priority is changing locations to a real site with more space. I'm also going to continue giving you my daily BS logs because I think that it is a good addition. hehe Plus, you will be well informed.d:) While I'm gone, I suggest visiting some other good map sites on my links page to keep up to date with some of the maps that come in. Later!
- Got rid of dead links. This is why the map total on the top of the page went down.
- Finished DM map info. Individual pictures of all maps in both sections coming soon! (When I get back)
- Added borders
- Organized my FTP Directory so I can actually find things.
- Finally witnessed somebody using the hard to read Unreal Chat during a DM. The conversation between the player's involved something in reference to "This sucks" if I remember right.
- Grew sick and tired of seeing the name of player's in Unreal DM's being the lame default "Player2" and "Player3" etc.
accused of cheating on a Quake 2 server because I kicked everyone’s ass.
new maps today. I tried to get something together, but didn't like
any of them. I could review a couple, although the comments would
have been mostly negative and the maps don't fit the category of "Best"
It doesn't have to be the best Q2 map ever, just something that opens my
eyes, looks good (architecture), balanced with flow, and most of all, something
that is fun to play and I
would consider going back to. So if you ever wonder what types of maps I include, they include one or all of the things I mentioned. d:)
- Visited unreal.org. Exited with a bad taste in my mouth and the name "Tim Sweeny" in my freakin head!
Unreal over a friend's house on his P2/400 64MB system and experienced
stuttering around cornors.
A lot of maps came in the last couple of day's, but nothing impressed me. Two were CTF maps, which I never include. The other one's weren't that great. Two people have E-mailed me that they would like me to add and do a review of one of their older map's they designed. I'm trying to stick to adding, and reviewing maps that are new, at least within two weeks. Also, just because I don't include your map on this site, doesn't mean I don't like it.
- Changed text even lighter.
- Got more DM info together. Note: The word more refers to a one or two. heh
- Both map archives sections are now up, even though the DM page is unfinished and only has the name of the map for right now. Pictures of maps will come soon!
- Listened to this guy called Immortal's 4th Real Audio Show. He's hella funny. Check out his prior shows for a laugh.
to the conclusion that UnrealED sucks.
1 new Single Player map called Points of Iron by Ben Glover aka Horza. This single player map excels in just about all the major categories you look for in a good SP map. I have nothing but positive things to say about it. The action starts up right away from the start with men running at you, and lasts until the end, without a dull moment in it. I found it a little on the easy side on hard skill, but that was all right. What is hard for some, is easy for others. You can never satisfy everybody with difficulty settings and that is understandable. I'm still a believer that the original Quake2 maps should have had a harder mode.
The ammo placement was decent. I found that I had just enough ammo in my shotgun to take care of the enemies. At first, I actually ran out of ammo, and was disappointed that I was fighting with nothing more then my shitty default gun. The second time I played the map, I conserved my ammo a little better and had enough. There is actually more then enough shells lying around on the ground now that I played it for the second time. I did play this map twice back to back, so don't think I'm crazy!! heh I usually do if I like the map. d:)
The author has put a lot of work in this map and it is quite evident when you take a look at some of the architecture for yourself. There was one particular area where I looked up and saw something that appeared to be wooden tracks high above, leading into some sort of cave. Don't know what that was about, or what they were for, but it just adds to the massive amount of detail he has put in it. I always like extra detail like that in maps. It is detail most people will never see when they play the map, but the kind of detail I always see.
The enemy placement seemed reasonable and wasn't too bad, even though it was a little on the easy side for me. The ending came a little too quick, actually unexpected, but that doesn't bring the map down. I am used to maps ending sudden like that after playing Unreal. hehe You literally have to play that game over again just to explore the places you haven't explored and wanted to, due to the unexpected ending of each map. Why did the people at Epic do that? At least they should have made it where you can go back, damn!!! :P
There isn't a complicated mission objective in this map. It is simple and I found it basically to kill everything and get the hell out. To tell you the truth, I'm not a big fan of puzzle solving, where you must click buttons and do things in chronological order. Personally, I get frustrated if I missed flicking a switch, or hitting a computer, and usually just exit the map if I happen to get stuck. I like it with no mission objective, or better yet, an easy short mission objective like this one that is easy to follow. It is nice to see one for a change in a single player map. I know a lot of author's go overboard and like including step by step mission orders, but I have never been a big fan of them. I'm more into action and shooting things, then finding the next button on the wall and standing around getting frustrated.
There is a train, or some sort of tram near the end that was on the rail, which actually moved. I thought that was pretty cool. I was never expecting it to move and give me a ride. Now there is a surprise at the end of it when it comes to a sudden stop. During my game I played it safe and jumped below the track. I'm glad the lava wasn't under the track like there was when I first had gotten on the train. I would have been toast jumping down below the track, so I'm not complaining about the lava stopping where it did. d:)
I had a lot of fun on this map and it is a definite must download. I recommend it.
- Improved Links section.
- Took out the 6 maps that had no reason being on the bottom of this main page.
- Worked on getting more of the DM section together. It's still not finished yet!!!
- Thought about the $ I will receive from a bet I made on the Bulls.
around with the UnrealED, just to mess around with it.
One new SP/DM/C by Borys Siewczynski called Doom1 E1M1. This map is a take off of the classic Doom map number 1, which everybody on earth has played. If you haven't your weird!!! :P The author has done a pretty good conversion of the map. You will find just about everything in replica of Doom in this map, including the old brown mountain background sky texture, Doom type wall textures, old Doom style acid movement, background music that will make you laugh, and most of all, the two dimensional up and down architecture just like the original.
I haven't played Doom since back in those prehistoric days when I was in high school. d:P This map definitely brought back some memories. It once again reinforced the improvement from the guys at ID in the 3D Shooter department. You really appreciate how much they approved, not only with the engine itself, but with the map designing. The author of this map has done an excellent job of the conversion. I enjoyed playing this one just to see how much alike it was from the original. I even noticed the location of the monster's were somewhat similar. He substituted Imps (my favorite) with Q2 chain gun men.
To do the ultimate comparison I would have to load up Doom again. I never did that, but I do think it is pretty damn close in just about every aspect, although there are a few changes I noticed that weren't similar without even playing the original again. The most apparent difference is the text "Are you kidding" appearing when you try to flip the switch at the end. hehe. No, j/k. The lighting wasn't exactly similar, and I found some area's to be a little brighter then I remember, but then again, I would have to dust off the dust off my Doom disk and load it up to see. I'm not going to do that and criticize this map. I'm sure the author knows it isn't an exact conversion, but it is pretty close.
I especially like how the author paid attention to a lot of detail and implemented some of the original sounds, such as the acid sizzling, along with the old type acid texture. The background mountain texture really gets it looking like the original. If he hadn't included this, and stuck with the orange Quake2 texture, it wouldn't seem right, and more importantly wouldn't be Doom.
downloading this map if you want to go back in time and play a map that
does a good conversion of a classic level in the Q2 engine. I had fun playing
the single player mode. Note: The file is in the .pak format due to the
new textures and sounds, so read his text file for instructions if you
are unsure on what to do.
QUAKE®, QUAKE 2® are a registered trademark of Software, Inc.
Please E-mail me comments, suggestions, or if you have any
maps that don't suck and would like me to take a look at.