(Note: Old News may contain dead links) |
Friday: 5-29-98 |
A new single player map called Weapons Distribution Facility by Ian '[SnAzBaZ]' Packer This 2 level map was a lot of fun to play. I especially like the wide different assortment of enemies throughout the maps. The enemies seem layed out perfectly and I like how you get rewarded killing them. It seems like just about all the weapons you get are from killing enemies. You get weapons fast a little later in the mission. It is a good thing you do because you definitely need them! The area towards the end isn't easy and it is almost a rush to get the hell out.
I found the hard skill to be quite challenging. I will be the first to admit that the cannon guy up on the movable cannon got me one time..hehe...I wasn't quite expecting that, and that added a nice touch. I have yet to see a cannon placed like that in any map I've played. About the only negative thing I can say about these two maps, if you can call it negative, is that the ending comes a little too quick without notice. I didn't realize that I walked through the exit, and would have liked to do some more looking around. Other then that, everything is top notch. I like this one a lot. It's worth getting.
Another Version of Q2 V3.15 has been released. There are four different files. Note:The (patch) one is the one you want if you already have 3.14. 3.15 includes several enhancments/fixes along with coming with a new DM map.
FULL
q2-315-x86-full-ctf.exe
FULL
q2-315-x86-full.exe
q2-315-x86.exe
(patch)
Linux
V3.15 Upgrade
ID's Christian Antkow talks about 3.15 in his latest plan
The
Eraser Bot Launcher EFE v3.2 has been released and can be downloaded at
Eraser
Frontend
Thursday: 5-28-98 |
First
Q2 mission pack called The
Reckoning has gone gold and is now in stores. Includes 18 all new maps,
along with 7 new Deathmatch ones. It also features a couple new weapons
and enemies.
Wednesday: 5-27-98 |
The level designer Qoole released version 2.50 which has many enhancements over version 2.45.
Started
getting screen shots together and will have pictures of ALL maps in the
maps section of this site, along with more info about each one. Should
be done within the next 2 weeks. I'm trying to make time for it.
It's time consuming, and I only work on these things when I'm bored. I
will also get rid of any dead links on the maps while I'm going through
each one. I know there is a few, that either no longer exist, or have changed
to a new location. All links will be updated.
Tuesday: 5-26-98 |
ID Software's Paul Sneed latest plan talks about Quake 3 modeling and also gives credit to the people at Epic for Unreal.
Jailbreak
v2 is expected to release later tonight.
Monday: 5-25-98 (Memorial Day) |
1 new single player map in a series containing 3 maps that was released on Friday by Marty Howe called Waiting To Die. I knew this was going to be a good one right from the beginning when I left out of the spaceship. I had to look and stare at the ship a while..hehe..to appreciate it. Excellent detail given to it, along with a lot of detail throughout all the maps. The beds in the holding cells adds a nice touch, along with about 100 other things that I could write a couple pages telling you about.
I really liked the game flow in it, although I was surprised to see big enemies near the beginning, right after the bridge, but I like maps that are challenging. I can imagine what the hard skill is, since I was playing on medium. This is definitely the kind of map you download. There isn't a bad moment in it from start to finish.
Clan Splat has a new 7 map pack out for Paintball
Update to the web spider Quake3.nu. Web Spider is a search engine that allows you to find tons of Quake related web pages.
Day
4 of playing Unreal....I have finally beat the single player mode and I'll
be the first to say that the Single player mode kicks some serious ass,
even though I hate the majority of weapons.. I haven't played a better
single player game since Q2. I can now say that I liked the single player
experience better than Q2. Now the DM's in Unreal are a dirrent story,
and aren't on the same level as Q2. I don't think it will ever be on the
same level. It's made for single player mode, which isn't really that bad
since Q2 is here. d:)
Sunday: 5-24-98 |
Day 3 of playing Unreal....I now have something new to say about it. The AI in the single player game is smart, much improved over the Q2 engine. A few times I had monsters somehow sneak up behind, and actually give me the surprise attack. Monsters actually strafe in this game. I still don't understand a couple of the themes, and why they differ so much. One minute the maps remind me of something out of Indiana Jones and the temple of doom, the next they remind me of some sort of space theme with florescent lights everywhere. I still think this game is a single player one and not a deathmatch game. Just my opinion.
New Strogg Gone Mad Version 1.2.01 released.
Fixed
the damn text in this site again so it can be viewed in both Netscape and
Explorer at any width!!
Saturday: 5-23-98 |
1 new SP map today by Michael Contorno called Tab5:House of Jorg. Another quality map by an author who designs nothing but excellent maps. A new mod has been released which comes with lots of new weapons and new player classes. You can download the beta version of it here Weapons Factory Mod.
I haven't played a lot of Q2 of late, since Unreal released, and have been busy doing other things. I might have missed a couple good maps that are out there, but I really doubt that. There hasn't been a lot out there worth adding. I will however go back when I get the time and do a follow up for the days I wasn't play testing maps and will add the ones that I think are good later this week after finals.
Now my review on the long anticipated game everybody has been waiting for Unreal. The first thing that caught my eye were the unbelievable graphics in the 3dx mode. They are so good, they even look good in the software mode, minus a 3D card! I don't think graphics get any better then this. They are definitely better then I expected, and I finally got to witness it on my screen. Now the second thing that caught my eye was the multiplayer DM's being terrible and not very fun. d:( It was so bad, I had to leave within 10 minutes, only to come back later, and be disappointed once again.I have never played a worse multiplayer game in my life. I'm sure a patch will be available soon, but there still isn't the same "feel" as Q2 DM's.
The
weapon's in Unreal are disappointing. Who's idea was it to come up with
a weapon that shoots blobs of green acid? These weapon's are lame
and lacking firepower, even with the two different methods of fire.
Q2's weapon's are far superior than Unreal's. There isn't a single
weapon I don't like in Q2. I have yet to find one that I like in
Unreal besides maybe the one that resembles some sort of RL. Looks
like I will still play Q2 for DM's, and leave Unreal strictly for single
player mode.
Friday: 5-22-98 |
Added a single player map that is a couple days old from Kneel called Pharm/Kattle/Produce/Pharmer. It is a mini series with four maps. I liked this one a lot, and it is pretty damn good, considering this is the author's second map. Don't know about that name...hehe...but the maps are pretty challenging, especially on skill 3 I have found. Definitely worth downloading.
I changed
a couple things on this site, including the unreadable small text.
It is a hassle to get text readable, alligned, and look good in both Netscape
Communicator and Microsoft Explorer.
Thursday: 5-21-98 |
Wednesday: 5-20-98 |
Tuesday: 5-19-98 |
Well,
after about a week with no maps worth mentioning, Dave
Waters has put together a very good small "simple" DM map called Simple
Death. It is based around one circular outside area made for
2 to 4 people. The texture selection used was excellent and fits.
The map is well lit, which I like, and don't see enough of these days.
This is the first map that I have liked in five days!!
Monday: 5-18-98 |
No new maps today. Fourth straight day without a quality map that deserves mention. d:( Designer Brian Hook updated his plan today, and brings up some issues regarding video compression for Quake 3.
I finally
downloaded the 1 hour, 10MB, 20 Painkeep
maps earlier today, and have came to the conclusion that they suck.
Actually, they are the wrong Q2 Version and are not playable with v3.14.
What a waste of valuable time!
Sunday: 5-17-98 |
No new maps, although there are Painkeep maps at Painkeep which feature 20 new maps. I haven't had the time to check them out yet, but they can be downloaded. The maps are broken down in four seperate zip files, totaling 10MB. pkn1-5.zip, pkn6-10.zip, pkn11-15.zip, pkn16-20.zip
BotJohnny
v151 has been released that fixes
bugs and updates v1.4.
Saturday: 5-16-98 |
Friday: 5-15-98 |
Thursday: 5-14-98 |
No
new maps today, although added 2 maps that were released a month ago
that
are average.
StroggDM2:
House of Glass and StroggDM3:
Elemental both by Mark Major (Shmitz)
Wednesday: 5-13-98 |
1 new
DM map today by Iikka "Fingers" Keranen
called Fingers
4th Q2 DM Level Added main page borders. Fixed
problems with viewing in the Explorer.
Tuesday: 5-12-98 |
Monday: 5-11-98 |
5 new
SP maps today! 1 by Mark Barnett
named Chemical
Plant. The other 4 are
in a mini series called Covert
Operation by Dave Watters that
will keep you busy. New utility released called Quake-O-Matic0.92
adds helpful popup menu's, skin support, and a couple other features worth
checking out.
Sunday : 5-10-98 |
1 new
DM map by Craig Sparks
called
Confidence
Lost. I highly recommend downloading
this map. They
don't get much better then this. The level editor Qoolev2.45
is out, which now supports Hexen2. A utility called BPSv1.31
can be downloaded here BPS.
Saturday: 5-09-98 |
No
new maps added. Sorted maps better. Made buttons for SP and DM Maps. New
utility
called QuickStartv1.68 is
out. It is an excellent program if you use the Eraser Bot.
Friday: 5-08-98 |
Thursday: 5-07-98 |
Wednesday: 5-06-98 |
Tuesday: 5-05-98 |
Monday: 5-04-98 |
Sunday: 5-3-98 |
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