Posted by BuZzKiLL on March 29, 1998 at 21:32:47:
First of all, I'd like to ask what a IK is. Ive heard this used several times but I never had to use anything like it (considering I use characher studio).
Which brings me to another matter. I dont feel Charachter Studio is giving me enough control over my animations and when I move the spine, it completely screws up the model (even a hair).... this means the death sequences wont be able to be animated unless I do it AFTER I convert to .3ds or .md2 So can you give me some tips on how to get this right, so I can use charachter studio, or recommend some other plugins for 3dsmax2 that I can use that give me more control over the skeleton and animation for non-humaniod models?
Also I remember in a .plan of Paul Steeds, he mentioned that in Alias Wavefront you can disconnect the head of a model for texture mapping, but the model will still have the head attached(so you can keep it all one mesh but not have to deal with the skin being almost a duplicate of the model for more detail ect). Do you know how I would do this in another program (preferably 3dsmax2) that I wouldnt have to get a Silicon Graphics Workstation or a DEC ALPHA for? thanks
btw Id appreciate if you could answer all the questions you know the answers to