Thanks to Keith Sponburgh, Gregor, and
Andy Nettles for helping me fix some errors.
  
    | 10_0.WAV | Computer:
    "10..9..8..7..6..5..4..3..2..1.." | 
  
    | AIRHISS1.WAV | Air hiss (short, soft) | 
  
    | AIRHISS2.WAV | Air hiss (short, louder) | 
  
    | AMB1.WAV | Soft energy whistle | 
  
    | AMB10.WAV | Alien computer sound | 
  
    | AMB11.WAV | Rattling sound | 
  
    | AMB12.WAV | Air pumping sound | 
  
    | AMB13.WAV | Machinery | 
  
    | AMB14.WAV | Air whistle | 
  
    | AMB15.WAV | Deep computer hum | 
  
    | AMB16.WAV | Air/computer sound | 
  
    | AMB17.WAV | Machines rattling/cranking | 
  
    | AMB18.WAV | Very soft drone sound | 
  
    | AMB19.WAV | Air/computer sound | 
  
    | AMB2.WAV | Fluorescent light hum | 
  
    | AMB20.WAV | Fireball sound | 
  
    | AMB21.WAV | Air at intervals | 
  
    | AMB22.WAV | Very soft computer sound | 
  
    | AMB23.WAV | Computer hum, shorter | 
  
    | AMB24.WAV | Funny alien humming | 
  
    | AMB3.WAV | Soft rattle, machines | 
  
    | AMB4.WAV | Alien machines | 
  
    | AMB5.WAV | Sounds like a helicopter | 
  
    | AMB6.WAV | Helicopter, higher pitched | 
  
    | AMB7.WAV | Fluorescent lights | 
  
    | AMB8.WAV | Water or steam rushing | 
  
    | AMB9.WAV | Rattling machines | 
  
    | BATTLE1.WAV | Distant explosion | 
  
    | BATTLE2.WAV | Distant explosion | 
  
    | BATTLE3.WAV | Three explosions | 
  
    | BATTLE4.WAV | Loud explosion + soft explosion | 
  
    | BATTLE5.WAV | Loud explosion | 
  
    | BIGPUMP.WAV | A water pump | 
  
    | BIGPUMP2.WAV | A pump machine | 
  
    | BLACKHOLE.WAV | A blackhole generator sound | 
  
    | BRKGLAS.WAV | Loud glass shattering sound | 
  
    | BUBBL4.WAV | Water glurp | 
  
    | BUBL1.WAV | Underwater bubbles | 
  
    | BUBL2.WAV | Underwater bubbles | 
  
    | BUBL3.WAV | Underwater bubbles | 
  
    | COMLAS1.WAV | Computer: "Communication
    laser neutralized." | 
  
    | COMP_HUM1.WAV | Soft computer hum | 
  
    | COMP_HUM2.WAV | Sounds like computer talk | 
  
    | COMP_HUM3.WAV | Computer beeps | 
  
    | CURNT1.WAV | Moving water (fast stream, small
    waterfall) | 
  
    | CURNT2.WAV | Small stream (trickle) | 
  
    | CURNT3.WAV | Stream with a little echo | 
  
    | DATASPIN.WAV | Computer: "Data spinner
    reprogrammed." | 
  
    | DEACTIVATED.WAV | Computer: "Deactivated." | 
  
    | DISH1.WAV | Satellite Dish moving | 
  
    | DRILL1.WAV | Drill hum | 
  
    | DRILL2A.WAV | Vehicle moving | 
  
    | DRILLER1.WAV | Drill engine | 
  
    | DRIP1.WAV | Water drip | 
  
    | DRIP2.WAV | Water drip | 
  
    | DRIP3.WAV | Water drip | 
  
    | DRIP_AMB.WAV | A few drips | 
  
    | DR_LONG.WAV | A crane moving (long) | 
  
    | DR_SHORT.WAV | Crane (short) | 
  
    | ELECTRO.WAV | Sizzling | 
  
    | EXPLOD1.WAV | Explosion | 
  
    | EXPLOD2.WAV | Short explosion | 
  
    | FAN1.WAV | Soft fan hum | 
  
    | FLESH1.WAV | Guts sound | 
  
    | FLESH2.WAV | Guts sound | 
  
    | FLYBY.WAV | Flyby sound | 
  
    | FLYBY1.WAV | Flyby sound | 
  
    | FLYBY2.WAV | Flyby sound | 
  
    | FLYBY3.WAV | Flyby sound | 
  
    | FORCE1.WAV | Deep forcefield hum | 
  
    | FORCE2.WAV | Force field shutting off | 
  
    | FORCE3.WAV | Spark sound | 
  
    | FUSEIN.WAV | Plugin sound | 
  
    | FUSEOUT.WAV | Unplug sound | 
  
    | INCOMING.WAV | Computer: "Incoming air
    strike." | 
  
    | KLAXON1.WAV | Warning klaxon | 
  
    | KLAXON2.WAV | High pitched klaxon | 
  
    | LAND.WAV | Hit the ground | 
  
    | LASER.WAV | Laser hum | 
  
    | LASHUM1.WAV | Few second delay, then " | 
  
    | LASOFF1.WAV | Laser hum, fades away | 
  
    | LAVA1.WAV | Lava fizzling | 
  
    | LITE_ON1.WAV | Lights on | 
  
    | LITE_ON2.WAV | Lights on | 
  
    | LITE_ON3.WAV | Lights fade on | 
  
    | LITE_OUT.WAV | Lights out | 
  
    | L_HUM1.WAV | Light fizzling sound | 
  
    | L_HUM2.WAV | Deep light hum | 
  
    | MACH1.WAV | Rackety machines | 
  
    | MACH2.WAV | Longer rackety machines | 
  
    | MACH3.WAV | Slower rackety machines | 
  
    | MOV_WATR.WAV | Moving water | 
  
    | PILOT1.WAV | Pilot: "We had a fix on
    target but no lock. Re-establish contact with ground unit and paint us a clean
    target." | 
  
    | PILOT2.WAV | Pilot: "Mother goose, target
    is painted and green for fox 3. ECM is active and I'm going VFR for payload
    delivery." | 
  
    | PILOT3.WAV | Pilot: "Red leader, this is
    papa sierra 3-3. We need some paint on the ground for payload." | 
  
    | PUMP1.WAV | Pump machines | 
  
    | PUMP2.WAV | Pump machines | 
  
    | PUMP3.WAV | Pumping hum | 
  
    | PUMPING.WAV | Computer: "Pumping system
    activated." | 
  
    | PYRAMID.WAV | Alien pyramid moving | 
  
    | QUAKE.WAV | Earthquake sound | 
  
    | RADIO2.WAV | Radio fizzling sound | 
  
    | RADIO3.WAV | Radio fizzling sound | 
  
    | REACTOR.WAV | Computer: "Reactor core
    exposed." | 
  
    | REDFORCE.WAV | Computer: "Red force fields
    deactivated." | 
  
    | RIC1.WAV | Bullet ricocheting | 
  
    | RIC2.WAV | Bullet ricocheting | 
  
    | RIC3.WAV | Bullet ricocheting | 
  
    | ROCKS1.WAV | Rocks tumbling | 
  
    | SCAN1.WAV | Alien scanner sound | 
  
    | SHORT1.WAV | Electrical short | 
  
    | SPARK1.WAV | Sparks | 
  
    | SPARK2.WAV | Sparks | 
  
    | SPARK3.WAV | Sparks | 
  
    | SPARK5.WAV | Sparks | 
  
    | SPARK6.WAV | Sparks | 
  
    | SPARK7.WAV | Sparks | 
  
    | STEAM1.WAV | Steam puff | 
  
    | STEAM2.WAV | Steam puff, longer | 
  
    | STEAM3.WAV | Four steam puffs | 
  
    | STP_WATR.WAV | Water swish | 
  
    | TELE1.WAV | Teleporter hum | 
  
    | TRAIN1.WAV | Train racketing | 
  
    | TRAIN2.WAV | Train stopping | 
  
    | TURBINE1.WAV | Turbine hum | 
  
    | UPLINK2.WAV | Computer: "Communication
    uplink established." | 
  
    | VENTSYS.WAV | Computer: "Ventilation
    systems activated." | 
  
    | VOICE1.WAV | Radio: "All pods
    launched." | 
  
    | VOICE10.WAV | Radio: "All personnel copying
    this transmission rendezvous at designated points alpha, bravo, charlie." | 
  
    | VOICE11.WAV | Radio: "Establish
    communications, priority alpha." | 
  
    | VOICE3.WAV | Radio: "Remaining fire teams
    engage in primary and secondary objectives | 
  
    | VOICE4.WAV | Radio: "Reporting 80%,
    failing vital sign track." | 
  
    | VOICE5.WAV | Radio: "All squad leaders
    coordinate with sister teams." | 
  
    | VOICE6.WAV | Radio: "Any squad leaders
    this freq. fall back to primary L-Z." | 
  
    | VOICE7.WAV | Radio: "Reporting 95%,
    failing vital sign track." | 
  
    | V_BAS1.WAV | Radio: "EOD confirms bridge
    is down." | 
  
    | V_BAS2.WAV | Radio: "Last recon data
    indicates access through sewers." | 
  
    | V_BAS3.WAV | Radio: "Trembles (?) indicate
    possible camouflaged access in wet sector 4-3 zulu." | 
  
    | V_BAS4.WAV | Radio: "Recon established and
    confirm heavy fortification near enemy comm facility." | 
  
    | V_BAS5.WAV | Radio: "Copy that recon 1
    charlie. Scan for keycode pass now." | 
  
    | V_BAS6.WAV | Radio: "Marines we're at 5%
    ground force operational status." | 
  
    | V_CIT1.WAV | Radio: "All units locate and
    acquire working enemy data device." | 
  
    | V_CIT2.WAV | Radio: "We have a disable and
    destroy order on communication laser." | 
  
    | V_CMD1.WAV | Radio: "All units, we have a
    disable and destroy order on enemy central computer." | 
  
    | V_CMD2.WAV | Radio: "All units, we have
    target confirmation for EOD on enemy launch computers and black hole generator." | 
  
    | V_FAC2.WAV | Radio: "We have confirmed
    visual on troops being....being disassembled." | 
  
    | V_FAC3.WAV | Radio: "Somebody shut that
    place down." | 
  
    | V_GUN1.WAV | Radio: "Disable and destroy
    orders are green for big gun and primary area." | 
  
    | V_GUN2.WAV | Radio: "IR just spiked in big
    gun area. Explosion imminent." | 
  
    | V_WAR1.WAV | Radio: "Tactical has given a
    disable and destroy order on enemy supply train." | 
  
    | WATER1.WAV | Water leaking | 
  
    | WIND2.WAV | Wind rushing | 
  
    | XIAN1.WAV | Groovy beat | 
  
    | XIANBEATS.WAV | Another shorter groovy beat | 
  
    | X_ALARM.WAV | A klaxon, almost identical to
    KLAXON2.WAV | 
  
    | X_LIGHT.WAV | Alien light | 
  
    | YELFORCE.WAV | Computer: "Yellow force
    fields deactivated." | 
Thanks to Keith Sponburgh, Gregor, and
Andy Nettles for helping me fix some errors.