| Quake 2 Tutorials 
These tutorials were done with Worldcraft,
Qoole, qED and QERadiant. You can only associate one
entity (such as func_door or func_train) to a brush or group of brushes. Quake2 will not
allow more than one entity per bmodel. Download the
tutorials from here To help find what you're looking for, we have arranged the tutorials into groups. [ FUNC_ ] - [ TARGET_ ] - [ TRIGGER_ ]  [ MISC_ ] - [ Construction Tutorials]    FUNC_Tutorials
     TARGET_Tutorials
   TRIGGER_Tutorials
 
  
    | trigger
    sounds | Make sounds play at certain points in
    your level |  
    | trigger_monsterjump | make a monster jump over an object in
    it's path |  
    | trigger_key | How to lock those doors |  
    | trigger_counter | Used to combine multiple actions to
    one target |  
    | trigger_once | Used to fire a target only once, usually by the player walking through a trigger brush |  
    | trigger_multiple | Used to fire a target repeatedly, usually by the player walking through a trigger brush |  
    | trigger_push | An invisible brush that pushes (or pulls) the player along. |      MISC_Tutorials
  © 1998 The Quake Workshop |