func_door_rotating
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Create a door brush, and
build a frame around it, closing it in.
3.Create an origin brush
(using the origin texture and check the "origin" face property). The center of
this brush will be the axis the door will rotate around. For this example, we'll make the
door flip open, so put the origin brush lengthwise across the top of the door brush.
4.Apply the
func_door_rotating to both the door and origin brushes.
5.You can now set the
"angle", "speed", etc of the door. Here's a few settings:
"distance 6.Refer to our entity list for more spawnflag settings for the
rotating door.
7.Compile your map and check
out your door.
Here's a sample map showing the rotating door
example.
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