|  | func_timer 1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there. Give your
light these values
 "targetname" 
"splash1" 2.Place a func_timer entity
in the map, and give it these values
 "target"
  "splash1".  3.Lets add a spark sound to
the flickering light. Put a target_speaker entity in and also give it the values
 "target"
"splash1" 4.Compile your map and watch
the light flicker on and off.
 Here's a sample map showing the timer example.
  
 Comments & Questions to |