func_train
Used for moving platforms
or machinery. This example makes a simple moving platform circle a room.
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Make a 64x64x16
square platform in one corner, about 1/2 way up the wall. Apply the func_train entity to
this brush. Give it a "target" of "path1".
3.Place 4 path_corner
entities in each of the 4 corners of the room. This part can be a bit frustrating to place
them exactly where you want the train to go. TIP: The path_corner will be where, from the
top-down view of your editor, the bottom left-hand corner of the train will move to.
4.The path_corners should each have
a target and targetname, each pointing at the next, and back to the first. In this
example, we use:
path_corner #1
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