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func_water
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Next add a water brush
below the room.
NOTE: You may have to put the water brush in another empty room with light on its surface, or give the top face of the water brush a light value in your editor's face properties dialogue box, otherwise the water surface will be black. Apply the func_water entity to it.
Give it a
"targetname"
"water1"
"lip" "8"
"angle" "-1"
3.Place a trigger_once brush
in the room, so when the player walks across it it triggers the water. Give it a
"target"
"water1".
4.Compile your map and check it out
in Quake2.
Here's a sample map showing the example.
Comments & Questions to
Quake Workshop
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