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 |  | func_water
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Next add a water brush
below the room. NOTE: You may have to put the water brush in another empty room with light on its surface, or give the top face of the water brush a light value in your editor's face properties dialogue box, otherwise the water surface will be black. Apply the func_water entity to it.
 Give it a
 
 "targetname" 
"water1"
 "lip" "8"
 "angle"  "-1"
 3.Place a trigger_once brush
in the room, so when the player walks across it it triggers the water. Give it aHere's a sample map showing the example.
 "target" 
"water1".
4.Compile your map and check it out
in Quake2.
 Comments & Questions to
 Quake Workshop
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