|  | misc_teleporter
  
 1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
 2.Next add the
misc_teleporter entity to one end of the room. Give it a 
 "target" 
"tele1".
 3.Add the
misc_teleporter_dest entity to the other end of the room, and rotate it so it faces the
correct way (the way you want the player to come out facing). Give it a 
 "targetname"  
"tele1".
4.Compile your map and check it out
in Quake2. |