path_corner
Used as a destination for
monsters or trains
Lets make a female monster
wander around.
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Place the monster_chick in
a corner of the room. Give her a "target" of "path1."
3.Place a path_corner in each
of the corners of the room. Each of these will be tied to each other with
"target" and "targetname" key values. The target of the first one will
be the targetname of the second. The target of the second will be the targetname of the
third, and so on, until the last path_corner has the target of the first. An example,
using 4 path_corners:
The monster 4.Compile your map and check
out your walking monster. NOTE: You can prevent the monster from attacking you by using
the console command NOTARGET when the map loads. This way you can watch your woman wander
around.
Here's a sample map showing this example.
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