path_corner

Used as a destination for monsters or trains

Lets make a female monster wander around.

1.Firstly, create a good sized room (300x300x300) and place your info_player_start and a light in there.

2.Place the monster_chick in a corner of the room. Give her a "target" of "path1."

3.Place a path_corner in each of the corners of the room. Each of these will be tied to each other with "target" and "targetname" key values. The target of the first one will be the targetname of the second. The target of the second will be the targetname of the third, and so on, until the last path_corner has the target of the first. An example, using 4 path_corners:

The monster
"classname" "monster_chick"
"origin" "128 128 128"
"angle" "90"
"target" "path1"

First path_corner
"classname" "path_corner"
"origin" "128 128 128"
"target" "path2"
"targetname" "path1"

Second path_corner
"classname" "path_corner"
"origin" "256 128 128"
"target" "path3"
"targetname" "path2"

Third path_corner
"classname" "path_corner"
"origin" "256 256 128"
"target" "path4"
"targetname" "path3"

Fourth path_corner
"classname" "path_corner"
"origin" "128 256 128"
"target" "path1"
"targetname" "path4"

4.Compile your map and check out your walking monster. NOTE: You can prevent the monster from attacking you by using the console command NOTARGET when the map loads. This way you can watch your woman wander around.

Here's a sample map showing this example.

 


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