Controlled Incremental
Rotation of Func_rotate Entities
Contributed to the Quake
Workshop by Heinrich Venter
1. First, create a good sized
room (300x300x300) and place your info_player_start and a light in there.
2. Next, create the brush
that you want to rotate and apply the func_rotating entity to it and give it a targetname
(room1 in the example.)
The speed of the
func_rotating is degrees per second.
Create the button will
operate the "room1" entity and give it a target of "rotator" for the
relay entities that we will create next.
Create two
triger_relay entities and give them both the targetname of rotator (ie the target of the
button.) Give one of these entities a delay value according to how far you want it to
rotate. This can be calculated by:
What happens is that when the
button is pushed, it triggers all the entities with the name of rotator (ie the two
trigger_relays) The first relay triggers the func_rotating to start rotating. The second
relay triggers it again some time later and stops it.
It is a good idea to make the
wait time (time before button resets) the same or longer than the delay time relay.
Compile your map, and take a
look at it.
Download a copy of sample
.map, .bsp for this here.
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