target_earthquake
Make your level have the shakes with theis trick
for putting an earthquake in your level
1.Make a Large sized room (500x500x500) and place
an "info_plater_start" and some lights in there.
2.Now create a brush which covers the width of the
level and give it the "trigger" texture.
3.associate this brush with a
"trigger_once" or "trigger_multiple"
4.place a "target_earthquake" entity
anywhere in the level and we'll now link these together to cause an earthquake.
5.give the "trigger_once" these values
"target" "quake"
"delay" "0.1"
6.Now give the "target_earthquake" the
following values
"count" "5"
"speed" "200"
"targetname" "quake"
7.what this means is that when you walk past the
brush with the trigger it will set of the earthquake for 5 seconds and it's secerity will
be 200.
8.Quake2 put's the sound in for this so you don't
have to worry about that :))
9.compile your map and go trecking through your
earthquake....
10.you can also link it to a
"func_explosive" at the same time for a greater effect.
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