|  |  
 target_lightramp
 A controlling entity for
fading lights on and off.
 The lightramp can be used to
either brighten or dim lights, using a trigger and a light entity. 
 1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there. Give the
light a 
 "targetname"  
"ramp1" 2.Place a trigger_once brush
in the center of the room, give it the "target" value of "light1". 
 3.Place a target_lightramp in
the room and give it a  4. Some key values for the
target_lightramp are:
 "speed" 5. For this example, we'll
make a light go from dark to bright. The light entity would have these key values:
 "light" "300" 6. Compile your map and watch
the lights turn on when you cross the room.
 Here's a sample map showing this example.
  
 Comments & Questions to |