target_help

These are the hints (F1) during single player.

1.Firstly, create a good sized room (300x300x300) and place your info_player_start and a light in there.

2.Next add a brush to the room with the "hint" texture on it. Make this brush a trigger_once. Give it a

"target"   "help1"

3.Add the target_help entity. For the top part of the help screen, give it

"spawnflags"   "1"
"targetname"  "help1"
"message"
  (type in what you want the top help message to say. Use "
\n" for line breaks.)

4.Add another target_help entity. Give it a

"targetname"   "help1"
"message"
(type in what you want the bottom help message to say. Use "\n" for line breaks.)

5.Compile your map and check it out in Quake2.

Here's a sample map showing the example.

 


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