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 trigger_counter
 Used to combine multiple
inputs (buttons, triggers, etc) to one target.
 1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
 2.Next add a brush to the
room with the "trigger" texture on it. Apply the trigger_counter entity to it.
Give it a  3.Place 3 buttons on a wall,
and give each a  4.Add a light entity. Give it
a 
 "targetname"  
"lights" (also, for this
example, lets make the light start off, so it turns on when all 3 buttons are pressed)
Give it a 
 "spawnflags"  
"1"  (for START OFF)
5.Compile your map and check it out
in Quake2. |