trigger_counter
Used to combine multiple
inputs (buttons, triggers, etc) to one target.
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Next add a brush to the
room with the "trigger" texture on it. Apply the trigger_counter entity to it.
Give it a 3.Place 3 buttons on a wall,
and give each a 4.Add a light entity. Give it
a
"targetname"
"lights" (also, for this
example, lets make the light start off, so it turns on when all 3 buttons are pressed)
Give it a
"spawnflags"
"1" (for START OFF)
5.Compile your map and check it out
in Quake2. |