Trigger_Key
This is to explain how to use the 'trugger_key'
entity in Quake2 maps.
1) Create 2 rooms, add a door between them. Asign
the 'func_door 2) Make a brush, size is not important here, and
asign it the 'trigger_key 3) Make another brush, place it in front of your
door brush, drag it out to the same width as your door then and about half the height of
the door. Assign this brush the 'trigger_multiple 4) Now you need to set the 'target' and 'targetnames' in
the proper order to get this to work. Start by selecting the 'trigger_multiple' entity,
attack it to the 'trigger_key 5) Make another brush any where in the same room as
you 'info_player_start' entity, then assign it the 'key_red_key' entity.
Compile your map and see how it works. |