trigger_monsterjump
Make monsters jump to get
over obstacles in their path.
Lets make a female monster
wander around and jump over a box.
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Place the monster_chick in
a corner of the room. Give her a "target" of "path1."
3.Place a path_corner in each
of the corners of the room. Each of these will be tied to each other with
"target" and "targetname" key values. The target of the first one will
be the targetname of the second. The target of the second will be the targetname of the
third, and so on, until the last path_corner has the target of the first. An example,
using 4 path_corners:
The monster 4. Place a small obstacle in
the middle of the path. On the side that the monster walks up to it, place a trigger brush
and apply the trigger_monsterjump to it.
5. Set the
trigger_monsterjump key values "speed" and "height" so the monster can
make it over the obstacle. Default are 200/200, respectively.
6.Compile your map and check
out your walking monster. If the monster doesn't quite make it over the obstacle, adjust
the "speed" and "height" values,
as well as the placement of the trigger brush.
Here's a sample map showing this example.
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