misc_satellite_dish Here we'll show you how to get a working satellite
dish into your level
1.Firstly, create a good sized room (300x300x300)
and place your info_player_start and a light in there.
2.Place a "misc_satellite_dish" entity in
the level and give it the following values.
"angle" "180" (depends on
you) 4.Make a button to trigger the dish and give it
these values.
"target" "dish"
5.Place a "target_speaker"
entity somewhere near the satellite dish and give it these values.
"noise" "world/dish1.wav" 6. What we have done here is told the satellite and
.wav file to do there thing when the button has been pressed.
7.compile ya map and beam me up scotty
Here's a sample map
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