Flowing water
1.Firstly, create a good
sized room (300x300x300) and place your info_player_start and a light in there.
2.Create a little channel
with a water brush in the middle of it. Give the top surface of the water brush the
following attributes: 3. One more thing must be
done for it to flow in the correct direction. Rotate the water texture to the correct
current angle. i.e. if your water is headed towards 270 ('south'), then you'd have "current_270" and the texture would be rotated to "270".
4. Add a target_speaker entity right on top of where the
water is. Depending on how large your "river" is, you may need more than one.
Give the speaker a "sound" of "world/curnt1.wav"
(there's more than one running water sound, refer to the sounds listing for the others), an "attenuation"
of "-1", and "spawnflags" of
"5".
5. Compile your map and check
out your flowing water.
Here's a sample map showing
the flowing water.
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